Steel Egg

A egg of glittering steel. Very valuable and rare, but of no use to a hunter.

Rarity 4
Carry 15
Sell <%item.sell | zenny%>
Buy <%item.buy | zenny%>

<%item_jewel.price | zenny%>

<%item_jewel.slot | slot%>

<%skilltree.local_name%> <%skilltree.pivot.points | point%>
<%item.local_name%> <%item.pivot.quantity%>

Where to find <%item.local_name%>

Monsters

No results.

Guild Quests

<%monster.pivot.level%> <%monster.pivot.quantity%> <%monster.pivot.percentage | percentage%>

Quests

No results.

Village 3 Herbivore Egg Hunt! 1 <%item.quests[0].pivot.percentage | percentage%>
Village 3 Herbivore Egg Hunt! 1 <%item.quests[1].pivot.percentage | percentage%>
Village 3 Herbivore Egg Hunt! 1 <%item.quests[2].pivot.percentage | percentage%>
Village 4 Poached Wyvern Eggs 1 <%item.quests[3].pivot.percentage | percentage%>
Village 4 Poached Wyvern Eggs 1 <%item.quests[4].pivot.percentage | percentage%>
Village 6 Under the Yolk 1 <%item.quests[5].pivot.percentage | percentage%>
Village 6 Under the Yolk 1 <%item.quests[6].pivot.percentage | percentage%>
Port 1 Wyvern Conservation 1 <%item.quests[7].pivot.percentage | percentage%>
Port 1 Wyvern Conservation 1 <%item.quests[8].pivot.percentage | percentage%>
Event 2 Island Egg Hunt 1 <%item.quests[9].pivot.percentage | percentage%>

Maps

No results.

Combo List

<%item.item_c.local_name%> = <%item.item_a.local_name%> + <%item.item_b.local_name%> <%(item.percentage-0 + (add-0) > 100 ? 100 : item.percentage-0 + (add-0)) | percentage%> <%item.quantity_min%>~<%item.quantity_max%>

Fleets

<%fleet.local_name%> <%fleet.pivot.type%> <%fleet.pivot.quantity%> <%fleet.pivot.percentage | percentage%>

Village Requests

<%villagerequest.local_name%> <%villagerequest.pivot.quantity%>

Usages for <%item.local_name%>

Weapons

No results.

<%weapon.weapontype.local_name%> <%weapon.pivot.capacity%> Coating Ammo

Armors

No results.

Jewels

No results.

Combo List

<%item.item_c.local_name%> = <%item.item_a.local_name%> + <%item.item_b.local_name%> <%(item.percentage-0 + (add-0) > 100 ? 100 : item.percentage-0 + (add-0)) | percentage%> <%item.quantity_min%>~<%item.quantity_max%>