MHGen database is out! Follow @kiranico_en for updates!
Insects that widely inhabit many areas. They absorb fruit, mushrooms, and honey, and then carry those things back to the nest. Materials can thus be collected from their swollen abdomens, whose color is related to what is being carried.
Base HP | <%monster.base_hp | number:0%> HP |
Low (×<%monster.hp_mult_low%>) | <%(monster.hp_mult_low * monster.base_hp) | number:0%> HP |
High (×<%monster.hp_mult_high%>) | <%(monster.hp_mult_high * monster.base_hp) | number:0%> HP |
G (×<%monster.hp_mult_g%>) | <%(monster.hp_mult_g * monster.base_hp) | number:0%> HP |
Low | <%monster.limp_low | percentage%> |
High | <%monster.limp_high | percentage%> |
High (Apex) | <%monster.limp_high_apex | percentage%> |
G | <%monster.limp_g | percentage%> |
G (Apex) | <%monster.limp_g_apex | percentage%> |
Low | <%monster.cap_low | percentage%> |
High | <%monster.cap_high | percentage%> |
High (Apex) | <%monster.cap_high_apex | percentage%> |
G | <%monster.cap_g | percentage%> |
G (Apex) | <%monster.cap_g_apex | percentage%> |
Duration | 0 |
Attack | x0.0 |
Defense | x0.0 |
Speed | x0.0 |
Map | Start | Areas | Rest |
---|
Miniature | <0.0 |
Large | >0.0 |
King | >0.0 |
100 | ||
100 | ||
100 | ||
100 | ||
100 | ||
100 | ||
100 | ||
100 |
Region | Cut | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|
<%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
Region | Cut | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|
<%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
Region | Cut | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|
<%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
Abnormal Status | Initial | Increase | Max | Duration | Damage | Reduction |
---|---|---|---|---|---|---|
<%status.local_name%> | <%status.pivot.initial%> | <%status.pivot.increase%> | <%status.pivot.max%> | <%status.pivot.duration%> | <%status.pivot.damage%> | <%status.pivot.reduction_amount%>/<%status.pivot.reduction_time%>sec |
<%item.pivot.monsteritemmethod.local_name%> | <%item.pivot.quantity%> | <%item.pivot.percentage | percentage%> |