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Neopterons that travel widely for food and can survive in almost any environment. Konchu roll into balls both to protect themselves and to fend off threats. Their sturdy shells are fairly easy to procure and are highly prized by armorers.
Base HP | <%monster.base_hp | number:0%> HP |
Low (×<%monster.hp_mult_low%>) | <%(monster.hp_mult_low * monster.base_hp) | number:0%> HP |
High (×<%monster.hp_mult_high%>) | <%(monster.hp_mult_high * monster.base_hp) | number:0%> HP |
G (×<%monster.hp_mult_g%>) | <%(monster.hp_mult_g * monster.base_hp) | number:0%> HP |
Low | <%monster.limp_low | percentage%> |
High | <%monster.limp_high | percentage%> |
High (Apex) | <%monster.limp_high_apex | percentage%> |
G | <%monster.limp_g | percentage%> |
G (Apex) | <%monster.limp_g_apex | percentage%> |
Low | <%monster.cap_low | percentage%> |
High | <%monster.cap_high | percentage%> |
High (Apex) | <%monster.cap_high_apex | percentage%> |
G | <%monster.cap_g | percentage%> |
G (Apex) | <%monster.cap_g_apex | percentage%> |
Duration | 0 |
Attack | x0.0 |
Defense | x0.0 |
Speed | x0.0 |
Map | Start | Areas | Rest |
---|
Miniature | <0.0 |
Large | >0.0 |
King | >0.0 |
1 | ||
100 | ||
100 | ||
100 | ||
100 | ||
100 | ||
100 | ||
100 |
Region | Cut | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|
<%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
Region | Cut | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|
<%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
Region | Cut | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|
<%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
Abnormal Status | Initial | Increase | Max | Duration | Damage | Reduction |
---|---|---|---|---|---|---|
<%status.local_name%> | <%status.pivot.initial%> | <%status.pivot.increase%> | <%status.pivot.max%> | <%status.pivot.duration%> | <%status.pivot.damage%> | <%status.pivot.reduction_amount%>/<%status.pivot.reduction_time%>sec |
<%item.pivot.monsteritemmethod.local_name%> | <%item.pivot.quantity%> | <%item.pivot.percentage | percentage%> |