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Hunter Notes

  • The green bar indicates your Health. Run out of Health, and it's lights out; you'll be taken back to the base camp.
  • The yellow bar is your Stamina, which drains when you perform various actions. Stamina refills naturally, but the length of your Stamina Gauge may shrink over time. Use items to reverse this.
  • The clock beside your Health Gauge shows how much time you have left to complete the Quest at hand. The red hand is your time limit. The white hand (current time) moves one tick closer to it every five minutes.
  • The exact time remaining can be viewed from the Game Menu by choosing Quest Info. Note that during Expeditions, there is no time limit, so a "∞" symbol will be displayed on the clock instead.
  • The red arrow on the Map shows your current position, while the white house indicates the location of the base camp. The Map also displays the locations of Palicoes, monsters, and traps you've set.
  • Press the Y Button while the Game Menu is open to enlarge the Map. If the Map is already enlarged, pressing the Y Button will shrink it back down to reveal the entire area.
  • The Item Bar helps you keep track of the usable items in your Item Pouch. Depending on your current status, you may sometimes find yourself unable to use certain items. When this happens, an "X" will appear over the icons of items that can't be used.
  • Sometimes an icon will pop up above your character's head indicating an action that can be performed. When this happens, press the A Button to perform the relevant action.
  • Icons indicating Status Effects are displayed to the right of your hunter name. Status Effects vary greatly; they can be positive as well as negative.
  • Get a larger monster's attention and it will go on guard, indicated by the "Eye-con" to the left of your name. If you act in a threatening way towards the monster, it may go into attack mode, causing the Eye-con to turn red.
  • Large monsters will eventually tire out after lots of violent activity. Look for slobbering or other signs of fatigue. This is a boon to any hunter; tired monsters are more susceptible to traps, for example.
  • When armed with a Blademaster's weapon, a sword-shaped Sharpness Gauge will appear on the screen. The color and appearance of this gauge will change as your weapon gets duller from attacking.
  • Duller weapons deal less damage, so be sure to keep your weapons sharp by using items like Whetstones and Mini Whetstones.
  • You can only load so many shots in your Bowgun at once, as indicated by the ammunition icons on the screen. When you run out of ammo, you'll see the word "RELOAD." Before you can fire again, you'll need to (yep!) reload.
  • The Coating Gauge will appear when you have a Bow equipped. If you don't have any arrow coatings loaded, you'll see "---" displayed. Once you load a coating, however, this gauge will show how many doses remain.
  • When using a Charge Blade, a gauge showing its phial capacity will appear on-screen. As you perform attacks in Sword Mode, you'll build energy that you can then transfer to the phials for use when in Axe Mode.
  • In Axe Mode, you can expend energy from the Charge Gauge during certain moves to perform a powerful Element Discharge slash.
  • When you equip an Insect Glaive, the Extract Gauge will appear. The gauge display changes as your Kinsect acquires Extracts and as your hunter gains the effects of said Extracts.
  • The insect icon on the right of the gauge shows the current Extract held by your Kinsect, while the bars to the left show your hunter's active Extract effects. White boosts mobility, Orange boosts defense, and Red boosts offense. Green refills Health.
  • The Spirit Gauge is unique to the Long Sword. It fills as you land attacks and drains when you use Spirit Blade attacks.
  • Hit targets with the Spirit Roundslash to boost attack power. As you boost attack power, the gauge's border will change from white to yellow to red.
  • The Demon Gauge is unique to Dual Blades. You can fill the gauge by successfully landing attacks while in Demon Mode.
  • Once the gauge fills completely, you'll enter Archdemon Mode. While in Archdemon Mode, your attack speed increases, and you can use the Demon Dodge and Demon Flurry moves.
  • The Demon Gauge decreases over time, or when you use the aforementioned moves -- unless you're in Demon Mode. If your Demon Gauge reaches zero, Archdemon Mode will come to an end and you'll return to your normal state.
  • The Musical Staff is unique to the Hunting Horn. As you perform attacks in battle, the staff will fill with colored notes.
  • Each horn can play three types of notes. The color of the note changes based on the kind of attack you use. Different combinations of notes will trigger different melody effects.
  • When wielding a Gunlance, the ammunition loaded is displayed on-screen. The ammo display decreases as you fire off shells.
  • When you run out of ammunition, the word "RELOAD" will appear. Reload your weapon and you'll be able to resume firing.
  • If your Sharpness falls too much, your ammunition display will turn red, and you won't be able to fire again until you sharpen your weapon.
  • The Switch Gauge is unique to the Switch Axe. It drains whenever you attack in Sword Mode or perform an Element Discharge thrust.
  • Drain the Switch Gauge too far and you'll see the word "RELOAD." If this happens, you'll have to use Axe Mode until the gauge refills.
  • Use the Circle Pad to move around. Hold the R Button while moving to dash.
  • Use the +Control Pad to move the camera and look around. Tap the L Button to swing the camera behind the player.
  • Press the B Button to crouch. Use the Circle Pad while crouching to move around.
  • Move the Circle Pad lightly to tread slowly and silently.
  • Press the B Button while moving with the Circle Pad to evade. Certain attacks can be followed up with this maneuver to cancel the post-attack animation and evade.
  • Press the X Button to draw your weapon. With your weapon drawn, press the X Button or the A Button to attack.
  • Keep pressing the X Button or the A Button to initiate a combo attack. To put your weapon away, press the Y Button.
  • You can traverse small differences in elevation without having to press any buttons. If you run or evade off of a short ledge, you'll perform a jump.
  • While jumping or falling, press the X Button to perform a jumping attack. If you hit a large monster with a jumping attack, you may be able to mount it or cause it to flinch.
  • If you are launched in the air because of an ally's attack, you can press the X Button to perform a jumping attack. When doing so, you can use the Circle Pad to choose your attack direction.
  • When you hit certain monsters with a jumping attack in just the right spot, you may be able to mount the monster. Once a monster is mounted, a gauge will appear that fills as you attack the beast with the X Button or A Button.
  • A mounted monster will likely attempt to throw you off. When it does, the monster icon on the gauge will turn red. While the monster is thrashing, hold the R Button to cling to it until it tires.
  • Continue attacking the mounted monster to stay ahead of the monster icon on the gauge. Succeed in filling the gauge to topple your foe and create an opening. You can also dismount at any time by pressing the B Button.
  • Press the A Button at the top or bottom of a wall to grab on and cling to it. While on the wall, you can use the Circle Pad to move in any direction. You can also perform the following actions:
  • Evade: B Button (while moving) Attack: X Button Jump off: A Button Drop down: B Button While dropping, press the A Button to re-grab the wall, or press the X Button to perform a Draw Attack.
  • In areas with giant icicles, if you jump off of a wall towards one, you can grab onto the icicle.
  • While clinging to an icicle, you can perform the following actions: Cross jump: Circle Pad to align + A Button Attack: X Button Drop down: B Button
  • Hold the L Button and press the A Button or the Y Button to cycle through your items. After selecting an item, release the L Button, then press the Y Button to use it.
  • When wielding a Bowgun or a Bow, hold the L Button and press the X Button or B Button to cycle through your ammunition or coatings. Release the L Button to confirm your selection.
  • To collect items from Gathering Points, put your weapon away and press the A Button.
  • You can gather materials from things like beehives, wild herbs, and fallen nuts without any special equipment.
  • If you have a Pickaxe, you can mine in areas that are rich in ore.
  • If you have a Bugnet, you can catch insects wherever you see them flying around.
  • After you've slain a monster, stand near it and press the A Button to begin carving parts from it. The number of times you can carve varies per monster.
  • Tap the Special Attack button on the Touch Screen to perform a kick. You can also use the START setting in the Options menu to set the kick command to START.
  • Press START to open the Game Menu. You can also use the START setting in the Options menu to enable you to open the Game Menu via the Touch Screen instead.
  • If you get knocked down by a monster, you can stay on the ground for a short time by not pressing any buttons.
  • By staying down and waiting for an opening before getting up, you may be able to evade the monster's follow up attacks.
  • Run out of Health (the green bar at the top of the screen) and it's lights out; you'll be taken back to the base camp. The Health Gauge will decrease when you take damage from monsters. Restore your Health by using Recovery Items.
  • When you take damage, part of the Health Gauge turns red. This temporary damage will automatically heal with time. You can also use items or eat meals to increase your maximum Health. Be sure to try out various items!
  • The yellow bar is your Stamina, which drains when you perform various actions. Stamina usually refills naturally. Drain your Stamina too far and you'll run more slowly, eventually coming to a complete standstill. Be careful!
  • The length of your Stamina bar will shrink over time. Use items to restore your lost Stamina capacity.
  • Your Attack determines how much damage you deal to monsters. The greater this value, the more damaging your strikes. Attack is determined by the weapon you have equipped. The stronger your current weapon, the higher your Attack.
  • Some weapons are infused with the power of different elements. There are five elements: Fire, Water, Ice, Thunder, and Dragon. Some weapons have attributes like Poison, Paralysis, Sleep, and Blast.
  • For instance, a weapon with a strong Fire Element can deal extra damage to monsters weak against Fire.
  • Your Defense determines how much damage you take from monsters' attacks. The higher your Defense, the better.
  • Armor has Resistance values for Fire, Water, Ice, Thunder, and Dragon. High values protect against these elements. For example, a high Fire Resistance reduces the severity of Fireblight damage you take when you catch on fire.
  • When your Affinity is positive, you'll sometimes deliver especially damaging "critical hits."
  • When your Affinity is negative, you'll sometimes deliver "feeble hits," which deal less damage than normal hits.
  • Some weapons can raise your Defense when equipped. Experiment and see what you can find!
  • In addition to buying weapons and armor at the Armory, you can also forge them at the Smithy. To forge equipment of any kind, you'll need both special materials and money.
  • Your Item Pouch is used to carry items you get during Quests or from shopping at the Market. You'll also have access to a special Field Pouch during Quests that allows you to hold additional items.
  • There's also a Gunner's Pouch that's made to hold Gunner ammunition and arrow coatings.
  • If you find yourself being pinned down by an enemy's restraining attack, you won't be able to move. This can be especially deadly, as you'll continue to take damage as long as you're being restrained.
  • To break free from being restrained, mash buttons and rotate the Circle Pad in order to run down the gauge that appears on-screen. Alternatively, you can toss a Dung Bomb for an immediate escape.
  • Monsters that have contracted the Frenzy will attack with wild abandon. The attacks of frenzied monsters may even infect you with the virus. If you become infected, a gauge will appear on the screen.
  • If the gauge fills completely, the effects of the Frenzy will kick in, and you'll lose your natural ability to heal. You'll also become more susceptible to attacks that carry the Frenzy.
  • You can halt the progression of the Frenzy by attacking monsters. If you can manage to fight off the effects of the disease and purge it from your system, your Attack and Affinity will increase.
  • If you become Poisoned, your Health will gradually dwindle.
  • There is also a second, more potent variety of Poison that saps your Health more quickly.
  • If you become Paralyzed, you won't be able to take any action for a set period of time.
  • Mash buttons and rotate the Circle Pad to shorten your recovery time.
  • If you become Stunned, you won't be able to take any action for a set period of time.
  • Mash buttons and rotate the Circle Pad to shorten your recovery time.
  • If you get put to Sleep, you won't be able to take any action for a set period of time.
  • Mash buttons and rotate the Circle Pad to shorten your recovery time.
  • If you get turned into a Snowman, you'll lose the ability to attack and your movement speed will decrease dramatically.
  • Mash buttons and rotate the Circle Pad to shorten your recovery time.
  • If you become Webbed, you'll find yourself rooted to the spot, unable to move, attack, or evade.
  • Mash buttons and rotate the Circle Pad to shorten your recovery time.
  • If you become afflicted with Blastblight, a deadly explosion will occur after a set period of time or if you suffer a strong impact.
  • You can recover from Blastblight by repeatedly evading.
  • When afflicted with Defense Down, your Defense parameter will drop, and you'll end up taking greater amounts of physical damage.
  • When afflicted with Resistance Down, your Resistance to all elements will drop, and you'll end up taking greater amounts of elemental damage.
  • When afflicted with Stench, you won't be able to use consumable items for a set period of time.
  • Skills refer to a number of abilities that affect hunters in various ways. Skills activate once the Skill Points assigned to your armor and Charms add up to a certain number.
  • Food Skills are special bonuses that result from eating meals. Some Food Skills give you an edge as a hunter, while others make gathering and mining more convenient.
  • Skills can have good or bad effects depending on the number of Skill Points you have in the associated skill tree. For example, the Health tree can boost your maximum Health when positive, or decrease it when negative.
  • The Great Sword, Long Sword, Sword & Shield, Dual Blades, Hammer, Hunting Horn, Lance, Gunlance, Switch Axe, Charge Blade, and Insect Glaive are all melee weapons, and are used for attacking monsters at close range.
  • When armed with a melee weapon, you can only equip Blademaster armor. Blademaster armor has higher Defense than Gunner armor.
  • The higher a weapon's Sharpness, the more damage it will deal. Sharpness decreases as you use a weapon.
  • Monsters will repel attacks from dull weapons more easily. Use a Whetstone or a Mini-Whetstone to restore your weapon's Sharpness.
  • There are different levels of Sharpness: Red >> Orange >> Yellow >> Green and beyond. The latter colors represent higher levels of potency.
  • Unlike melee weapons, Bowguns require ammunition. Obtain ammo by combining items or by buying it at the Market. You'll always start Quests with Normal S Lv1 ammo equipped.
  • Some Light Bowguns are able to use Rapid Fire with certain types of ammo. Rapid Fire allows you to fire multiple shots with a single round of ammunition.
  • With Heavy Bowguns, you can fire certain types of ammo from a crouched position. This is known as Crouching Fire. When using Crouching Fire, a large number of rounds are loaded at once, allowing you to fire continuously.
  • However, you can't move or evade when in the Crouching Fire position, and you'll continue to be vulnerable for a moment after you return to your feet.
  • Bowgun users can attach custom parts to their weapons by using the upgrade menu at the Smithy.
  • Variable-Zoom Scopes: Allow you to adjust the level of magnification while in Scope View.
  • Silencers: Reduce sound, lessen weapon recoil, and make monsters less likely to target you. Long Barrels: Increase Attack.
  • Shields: Automatically block monster attacks from the front when you're standing still. Power Barrels: Increase Attack.
  • As you progress through the game, the Smithy will add Remove Limiter to the list of upgrade options. Limiter removal is only available on Bowguns of Rarity 6 or higher.
  • You can restore your Bowgun to its previous state by choosing the Reinstall Limiter option.
  • If you remove the Limiter from a Light Bowgun, you can switch ammo without having to do an additional reload.
  • By pressing the X and A Buttons, you can perform a full reload that refills all available ammo at once.
  • Removing the Limiter disables Rapid Fire, but increases the capacity of ammo compatible with Rapid Fire. If you remove the Limiter, you'll move more slowly than before and will no longer be able to perform backsteps.
  • Shots from a Heavy Bowgun are more powerful with the Limiter removed. Removing the Limiter disables Crouching Fire, but increases the capacity of ammo compatible with Crouching Fire.
  • If you remove the Limiter, you'll move more slowly than before. Removing the Limiter increases the functionality of Shield attachments, allowing them to absorb more damage.
  • Removing the Limiter also allows Heavy Bowguns to shoot Wyvern Fire. Wyvern Fire can be loaded into a different magazine, which means it can be fired at any time while using other ammo.
  • Bowguns are affected by Recoil when fired. Heavy Recoil means more downtime between shots. The severity of a Bowgun's Recoil varies depending on the Bowgun you have equipped and the ammo with which it's loaded.
  • A Bowgun's precision in hitting its targets depends on its Deviation. The magnitude and direction of a Bowgun's Deviation varies depending on the Bowgun used.
  • The higher a Bowgun's Reload rating, the more quickly its ammunition can be reloaded. Reload ratings for Bowguns vary depending on the Bowgun used.
  • Charms are mysterious, powerful items made using the long-forgotten arts of ages past. They are equipped separately from the five types of armor and award Skill Points when equipped.
  • Modern-day forging techniques aren't advanced enough to craft new Charms from scratch. For this reason, Charms must be obtained by other means, such as mining, or by receiving them as Quest Rewards.
  • Charms you receive will be automatically appraised when you claim your Quest Rewards, revealing their true worth.
  • Armor raises a hunter's Defense and Resistance, and can even grant special skills to the wearer. There are three classes of armor: Blademaster armor, Gunner armor, and armor suitable for both.
  • Blademasters cannot wear Gunner armor or vice-versa, but they can both use the third class of armor.
  • You can use Armor Spheres and money at the Smithy to upgrade armor pieces and raise their Defense.
  • Armor Spheres improve the Defense of different armor pieces to different degrees. You can obtain them by mining, as Quest Rewards, or through other means...
  • Armor with Fire Resistance protects against Fire attacks from monsters.
  • High Fire Resistance means you will take less damage from Fire attacks.
  • It also mitigates the effects of Fireblight, which rapidly drains your Health.
  • Armor with Water Resistance protects against Water attacks from monsters.
  • High Water Resistance means you will take less damage from Water attacks.
  • It also mitigates the effects of Waterblight, which reduces the speed at which your Stamina recovers.
  • Armor with Thunder Resistance protects against Thunder attacks from monsters.
  • High Thunder Resistance means you will take less damage from Thunder attacks.
  • It also mitigates the effects of Thunderblight, which makes you easier to Stun.
  • Armor with Ice Resistance protects against Ice attacks from monsters.
  • High Ice Resistance means you will take less damage from Ice attacks.
  • It also mitigates the effects of Iceblight, which increases Stamina consumption.
  • Armor with Dragon Resistance protects against Dragon Element attacks from monsters.
  • High Dragon Resistance means you will take less damage from Dragon attacks.
  • It also mitigates the effects of Dragonblight, which negates the elemental properties of weapons.
  • You can use the Item Box in your house to freely set the color of certain armor pieces.
  • Decorations are unique jewels that contain Skill Points. Weapons and armor can have one or more spaces called "Slots" where Decorations can be attached.
  • The number of Slots varies depending on the equipment, and some Decorations require more Slots than others.
  • Talismans are equipped just like weapons and armor. They don't affect your Defense or Resistance, but they do provide Skill Points.
  • Talismans can be mined during Quests and earned as Quest Rewards. They initially appear as Charms, but their true nature becomes apparent when they're appraised at the end of the Quest.
  • Decorations can be forged if you have money and the right materials.
  • Decorations can be attached and removed at Item Boxes.
  • While pursuing Expeditions or Guild Quests, you may come across unappraised pieces of equipment known as Relics. You won't be able to equip a Relic simply by having it appraised.
  • Before you can use a Relic, you'll need to have it polished at the Antiquary in Harth, which will bring its myriad special properties back to life. Polishing requires Abrasives, which can be earned from Guild Quests.
  • Hitting monsters with Paintballs will cause their location to be displayed on your Map.
  • If you hit a large monster, its location will remain on the Map, regardless of which area it's in.
  • Small monsters, however, will only show up on your Map when they're in the same area as you.
  • Shock Traps and Pitfall Traps can be created by combining items. These traps are used to temporarily hinder the movement of large monsters that get caught within them.
  • Shock Traps and Pitfall Traps won't always work, however. Their efficacy varies depending on the type of monster that enters the trap and its current condition at the time.
  • Flash Bombs can be thrown in front of a monster to temporarily blind it.
  • Sonic Bombs can be used to make certain monsters shrink back in fear or disrupt their actions.
  • Hitting a monster with a Dung Bomb is a good way to make it flee the area.
  • Keep in mind that monsters have Threat ratings, and the less threatening customers will clear out first.
  • Torches can be used to frighten away monsters that dislike fire. To gather or mine while holding a Torch, press the R Button and A Button at the same time.
  • Small and Large Barrel Bombs can be used to damage monsters. Large Barrel Bombs will need to be detonated after they're set.
  • Also, Felvine Bombs can be used to distract Felyne and Melynx targets.
  • In hot areas, your Health will gradually decrease. Cool Drinks can be consumed to counter this effect.
  • In cold areas, your Stamina will decrease more quickly. Hot Drinks can help you stay warm and maintain Stamina.
  • Felynes that possess the skills to serve as hunters are known as Felyne Palicoes.
  • The Felyne Palico you created at the beginning of the game is known as your Main Palico. It will serve as one of your Palicoes during Quests.
  • Felyne Palicoes that you hire in the wild or receive via StreetPass exchanges join you as Reserve Palicoes. You can choose up to five of these Reserves to act as your "1st Stringers."
  • You can choose one of your 1st Stringers to be your Sub Palico. This Felyne will join you as your second Palico during Quests.
  • You can register up to five 1st Stringers on your Palico Board.
  • Even if you go on a Quest without them, the Felyne Palicoes that you've selected as 1st Stringers can still earn experience points by training while you're away.
  • Reserve Palicoes are Felyne Palicoes that have been registered on your Palico Board.
  • If you have Reserves available, you can use them to play a mini-game.
  • A Felyne Palico's Forte determines the special attributes it exhibits in combat. There are a variety of different possible Fortes.
  • Your Main Palico has the "Leadership" Forte, a special Forte unavailable to other Palicoes.
  • The actions and abilities of the Leadership Forte are heavily influenced by the Fortes of your other 1st Stringers.
  • For example, if you have two Felyne Palicoes with the Fighting Forte as 1st Stringers, your Main Palico will have the ability to use the Demon Horn skill.
  • The more 1st Stringers you have with the same Fortes, the stronger your Main Palico's skills and special abilities will be.
  • By combining the Fortes of your 1st Stringers effectively, you can trigger all sorts of new abilities. Experiment and see for yourself!
  • The Launching Forte lets you use your Palico as a springboard, allowing you to perform jumping attacks against foes. Don't let flat terrain stop you from mounting monsters!
  • The Stamina Forte, on the other hand, allows your Palicoes to steal monsters' Stamina, thus preventing your own Stamina from depleting. It's ideal for hunters who wield Bows or Dual Blades. See the forte info section in Palico Status for details.
  • The higher the Enthusiasm of your Felyne Palicoes, the more effective they'll be during Quests.
  • Bringing Felyne Palicoes on Quests or having them train lowers their Enthusiasm. You can restore it with food or by having them rest.
  • Team Attacks are special abilities that only trigger when you're accompanied by your Main Palico and a Sub Palico. The nature of the Team Attack is determined by the Sub Palico.
  • When playing Solo, your Sub Palico will lead the Team Attack. When playing Multiplayer, the Sub Palico of the player who accepted the Quest will determine the Team Attack.
  • You can make Team Attacks stronger by bringing along Palicoes with skills that strengthen Team Attacks on Quests. These skills will also affect the Palicoes of other Hunters during Multiplayer games.
  • In addition to the core abilities of its Leadership Forte, the skills that your Main Palico has access to are heavily influenced by the Fortes of your 1st Stringers.
  • In addition to the core abilities of its Forte, your Sub Palico also possesses skills that affect Quests and facilities.
  • Some Palico Skills can make Team Attacks more effective. For example, with the Team Attack Redux skill, a Palico whose initial Team Attack fails can try to perform the Team Attack again.
  • If you talk to a Wild Palico while out on a Quest, you'll be able to hire it once the Quest is over.
  • There's a limit to the number of Felyne Palicoes you can hire. Dismiss unwanted Palicoes from your Palico Board to make space to hire new ones.
  • You can use money and Scraps to forge equipment for your Felyne Palicoes at the Smithy. The type of Felyne headgear your Palico wears will affect whether your Palico will prioritize attacking large monsters or small monsters first.
  • Ambitious hunters can sign up for a variety of Quests at towns and Gathering Halls...but not all right off the bat. You must first complete available Quests to raise your Quest Level, which in turn unlocks more Quests.
  • Quest names that begin with the word "Advanced" are Quests that the Guild considers especially dangerous. When they appear at the Quest Counter is a matter of luck, so if you spot one, give it a shot!
  • Some Quests offer both a Main Objective and a Subquest as completion conditions. Usually, a Quest will end as soon as the Main Objective is fulfilled, but some Quests require that the Subquest be completed as well.
  • Completing Subquests will earn you extra rewards. Note that you're free to end a Quest after completing a Subquest, but if you do, it won't register you as having completed the Quest.
  • When signing up for a Quest, keep an eye out for the "DANGER" icon. It means the hunting environment is unstable. Stable environments are no problem, but an unstable environment means other large monsters might be on the prowl.
  • You will of course be rewarded for defeating any large monsters not mentioned in the Quest details, but it's not a requirement to fight them in order to complete the Quest.
  • Many Quests will send you off to either "slay" large monsters or "capture" them. If neither is specified, you can usually do either.
  • In Slaying Quests, you must kill the designated monsters. You can, of course, take the chance to carve them up.
  • In Capture Quests, you must weaken a large monster, lure it into a trap, then use Tranq Bombs. Press the Y Button to throw a Tranq Bomb at your feet, or the Circle Pad and the Y Button to throw it far. You'll earn a Capture Reward for succeeding.
  • Combination is the delicate art of fusing two items to make another. You can combine items from the Game Menu or from the Item Box in your house.
  • The Combo List command lets you choose a recipe from your Combo List and then create that item.
  • You can use a BBQ Spit to cook up a hot meal when you're on a Quest.
  • Depending on how long you cook your meat, it may end up as a Well-done Steak, a Rare Steak, or as Burnt Meat.
  • To use the BBQ Spit, you will need Raw Meat, which is generally earned by carving up herbivores you've slain.
  • You can fish at various points in the wild using a lure or bait like Worms.
  • When you approach a Fishing Point where fish are swimming, a pop-up icon will appear above your head.
  • When the pop-up icon appears, press the A Button to cast your lure, or the Y Button to use bait.
  • A lure allows you to fish repeatedly, even if you don't have any bait.
  • When fishing, wait until a fish takes the bait and pulls the lure below the surface, then reel it in!
  • While fishing, you'll sometimes get a nibble from a big fish.
  • When you've got a big fish on your line, a gauge will appear. Mash the buttons and rotate the Circle Pad to fill up the gauge and bring it in.
  • Gathering Points appear and disappear at random in the wild. They are replenished over time even after you've exhausted them.
  • Rare Gathering Points sometimes appear with different shapes and colors than normal Gathering Points.
  • These are difficult to spot, but when you do find them, they can yield extremely valuable items.
  • The base camp is a place to rest, take items from the Supply Box, and make your Quest deliveries.
  • The Veggie Elder, wherever in the wild he may be, will exchange items with you, or give some items away for free.
  • Apparently, Veggie Elders are big fans of profitable items like Unique Mushrooms or Monster Guts.
  • Whenever you pick up a large rock or a monster egg, you'll enter Transporting mode.
  • In Transporting mode, you use both hands to carry your item, leaving you unable to do anything else but walk and dash.
  • Performing any other actions, falling from heights, or emptying your Stamina will cause you to drop the item.
  • Likewise, getting attacked by a monster will result in a drop. Exercise caution!
  • If you've been asked to transport an item as part of a Quest, deposit it in the red Delivery Box back at the base camp. (You can only deposit items that are Quest objectives.)
  • Transportable items that aren't Quest objectives can be brought to the Veggie Elder, who may be willing to exchange them for other items.
  • You can play cooperatively with nearby players over a local wireless connection or with distant players over the Internet.
  • To begin, open the World Map and touch "Solo/Multiplayer" to choose how you'd like to connect.
  • To team up with other players, you can either search for an existing Gathering Hall or make your own. Each Gathering Hall can host up to four players.
  • You can also join your friends' Gathering Halls directly from your friend list. Note, only certain hunters are able to enter the Elder Hall.
  • To play over the Internet, your Nintendo 3DS must be configured to connect to the Internet.
  • Refer to your Nintendo 3DS Operations Manual for specific details about Internet Settings.
  • You can initiate Quests at Gathering Halls by speaking with the clerk working at the Quest counter. Speak with the clerk again if you'd like to cancel your Quest.
  • To join Quests that other Hunters have initiated, stand near the Quest Board and press the A Button, then select the Quest you'd like to join.
  • After you've selected your Quest and completed your preparations, head to the Departure Gate at the back of the Gathering Hall and press the A Button. Once everyone is ready, it's time to depart!
  • Speak to the Arena Bambina in any Gathering Hall to participate in the Arena.
  • The Arena has special rules that limit you to using the items and equipment they provide. You won't gain any benefits from food while in the Arena.
  • When you complete an Arena Quest, your performance will be recorded. You can view a list of the top performances at any time from the Arena Leaderboards.
  • Talk to the Arena Bambina to view the Arena Leaderboards.
  • In addition to your own records, you can see the records of other hunters whose Guild Cards you've received.
  • Hunter Search allows you to look for nearby players who are also playing Monster Hunter 4 Ultimate.
  • To access the Hunter Search feature, tap the "Hunter Search" panel on the Touch Screen.
  • When you're playing online, you can change your Gathering Hall settings from within your Gathering Hall. To do so, speak to the Gong Lady at the Gathering Hall or the Minister at the Elder Hall.
  • To activate StreetPass, head to any town and speak to the Courier.
  • With StreetPass, you can exchange Guild Cards, Felyne Palicoes, and Guild Quests with nearby hunters instantly.
  • The Guild Cards, Felyne Palicoes, and Guild Quests you receive via StreetPass can be found in the Courier's Inbox.
  • Seregios have certain attacks that can cause Bleeding. When afflicted with Bleeding, you'll steadily lose Health. To recover, try crouching for a bit, eating a Well-done Steak, or sleeping in a bed.
  • If you touch the sticky liquid that comes out of Gogmazios's body, you'll get stuck. While in this state, Fire will cause more damage than usual.
  • Honing allows you to further improve weapons that have been upgraded as much as possible using normal means. You can Hone weapons at the Smithy using materials obtained from Apex monsters.
  • In order to Hone most weapons, they must be of Rarity 8 or higher. However, Relics and certain other weapons cannot be Honed.
  • A weapon can be Honed to improve its Attack, Defense, or to allow it to recover Health when attacking. Even if you've already Honed one such characteristic, you can always use money and materials to improve another instead.
  • Wystones are special items that can be applied to your weapon at the Wyceum to produce certain effects in battle.
  • For example, if you attack a frenzied monster with a weapon that has anti-Frenzy effects applied, you can temporarily suppress the Frenzy.
  • Wystones can be imbued with other effects as well. The number of types available will increase as the Wyceum's level increases.
  • When signing up for a Quest, look out for the "OUTBREAK" icon. A purple icon means that frenzied monsters may show up during the Quest, while a red icon means that terrifying Apex monsters may be on the loose.
  • If a Quest has a red "OUTBREAK" icon, it means that especially dangerous Apex monsters may show up during the Quest.
  • Apex monsters are formidable opponents. They might be immune to status attacks, staggers, and traps, their bodies might be harder to damage, and so on.
  • To make matters worse, their attacks deal extra damage and they have high Defense as well. It seems the virus might also bestow these monsters with special attacks...
  • By using Wystones obtained from the Wyceum, you can temporarily suppress the effects of the virus. Make sure you're fully prepared before departing!
  • When hunting certain monsters, "repel" rules apply. This means you merely need to fend off the monster to win. The next time you fight it, if the Quest initator is the same, damage dealt, parts broken, etc. will carry over.
  • In addition, some battles require you to intercept monsters, including Elder Dragons, in the Battlequarters before they can reach their destination and wreak havoc upon the land.
  • A number of special weapons can be found in the Battlequarters: 1. The Track Cannon (can be moved around the battlefield) 2. The Demolisher (north section) 3. Restraints (only available during certain Quests)
  • The Track Cannon can hold up to ten rounds and can fire without cooldown. By hitting the switches on the left and right, you can move the weapon around the area.
  • To fire the Demolisher, you need a certain item. After firing it, a cooldown period is required before it can be used again. Restraints are only effective against certain monsters.
  • Episodic Quests are special downloadable Quests made up of three episodes. Episodes one and two can only be played once, but episode three can be played multiple times.
  • Use your Housekeeper to select episodes. G-rank episodes are available from the Elder Hall, High-rank episodes from the Gathering Hall. An Event Quest will be added when you talk to the relevant character.
  • You can text chat with other players when playing multiplayer games. In addition, if you have a flag next to your name, you can kick other players by selecting "Kick Players" from the menu.
  • It's also possible to set up automatic Shoutouts on pages four and five of the Shoutouts panel. These Shoutouts will trigger according to the conditions you set.

This page was last modified on 06 March 2015, at 08:30.