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Armures Armor set is valid Armor set is invalid Fentes    
Rien d'équipé <%armor.local_name%>    
<%jewel.item.local_name%>  
Talents activés Total               
<%skilltree.local_name%> <%findActiveSkill(skilltree).local_name%> <%skilltree.pivot.points | point%> <%findSkilltreeInArmor(skilltree, armorsetcopy[armorpart]) * (torsoUpActivations + 1) | point%> <%findSkilltreeInArmor(skilltree, armorsetcopy[armorpart]) | point%>
Total               
Défense Max <%armorsetcopy.def_max%> <%armorsetcopy[armorpart].def_max%>
Défense Min <%armorsetcopy.def_min%> <%armorsetcopy[armorpart].def_min%>
Feu <%armorsetcopy.res_fire | point%> <%armorsetcopy[armorpart].res_fire | point%>
Eau <%armorsetcopy.res_water | point%> <%armorsetcopy[armorpart].res_water | point%>
Glace <%armorsetcopy.res_ice | point%> <%armorsetcopy[armorpart].res_ice | point%>
Foudre <%armorsetcopy.res_thunder | point%> <%armorsetcopy[armorpart].res_thunder | point%>
Dragon <%armorsetcopy.res_dragon | point%> <%armorsetcopy[armorpart].res_dragon | point%>
Total               
<%item.local_name%> <%item.pivot.quantity%>

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<%armor.armortype.local_name%>
<%armor.armorpart.local_name%> <%armor.local_name%>
Rareté <%armor.rarity%>
Fentes <%armor.slot | slot%>
Défense <%armor.def_max%> - <%armor.def_min%>
Genre <%armor.armorgender.local_name%>
Feu <%armor.res_fire | point%>
Eau <%armor.res_water | point%>
Glace <%armor.res_ice | point%>
Foudre <%armor.res_thunder | point%>
Dragon <%armor.res_dragon | point%>
<%skilltree.local_name%> <%skilltree.pivot.points | point%>
Tête
Torse
Bras
Taille
Jambes
<%jewel.item.local_name%> <%jewel.slot | slot%> <%jewel.skilltrees[0].local_name%>
<%jewel.skilltrees[1].local_name%>
<%jewel.skilltrees[0].pivot.points | point%>
<%jewel.skilltrees[1].pivot.points | point%>
<%item.local_name%> <%item.pivot.quantity%>