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Double hachette

Épées pour les combats à arme double. Bonne attaque au détriment de la défense.

Détails

Lames doubles
Rareté 2
Attaque 140
Vraie Attaque 100
Défense
Affinité <%weapon.affinity | affinity%> /<%weapon.affinity_virus | affinity%>
Fentes <%weapon.slot | slot%>
Élément (Awaken) <%element.local_name%> <%element.pivot.attack%>
Tranchant
Tranchant +1
Notes
Niveau de tir <%weapon.weapongunlanceshells[0].local_name%> Lv<%weapon.weapongunlanceshells[0].pivot.level%>
Fiole <%weapon.weaponswitchaxephials[0].local_name%>
Type <%weapon.weaponigtypes[0].local_name%> LV<%weapon.weaponigtypes[0].pivot.kinsect_level_min%> ~ LV<%weapon.weaponigtypes[0].pivot.kinsect_level_max%>
Tir chargé
Charge Lv 1 <%weapon.weaponbowconfigs.weaponbowcharge_1.local_name%> <%weapon.weaponbowconfigs.level_1%>
Charge Lv 2 <%weapon.weaponbowconfigs.weaponbowcharge_2.local_name%> <%weapon.weaponbowconfigs.level_2%>
Charge Lv 3 <%weapon.weaponbowconfigs.weaponbowcharge_3.local_name%> <%weapon.weaponbowconfigs.level_3%>
Charge Lv 4 <%weapon.weaponbowconfigs.weaponbowcharge_4.local_name%> <%weapon.weaponbowconfigs.level_4%>
<%item.pivot.capacity%>

Matériaux de création

Créer: <%weapon.price_create | number%>z
Améliorer: <%weapon.price_upgrade | number%>z
At least 1 <%item.weapons_1[0].local_name%> <%item.weapons_2[0].local_name%> in inventory to unlock.