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Simple Schockfalle

Setzt Ziele zum leichten Fangen außer Gefecht. (Vorratsobjekt)

Seltenheit 3
Tragen 1
Verkaufen <%item.sell | zenny%>
Kaufen <%item.buy | zenny%>

<%item_jewel.price | zenny%>

<%item_jewel.slot | slot%>

<%skilltree.local_name%> <%skilltree.pivot.points | point%>
<%item.local_name%> <%item.pivot.quantity%>

Zu finden in/im <%item.local_name%>

Monster

Keine Ergebnisse.

<%item.monsters[0].pivot.rank.local_name%> Melynx <%item.monsters[0].pivot.monsteritemmethod.local_name%> 1 <%item.monsters[0].pivot.percentage | percentage%>
<%item.monsters[1].pivot.rank.local_name%> Melynx <%item.monsters[1].pivot.monsteritemmethod.local_name%> 1 <%item.monsters[1].pivot.percentage | percentage%>
<%item.monsters[2].pivot.rank.local_name%> Melynx <%item.monsters[2].pivot.monsteritemmethod.local_name%> 1 <%item.monsters[2].pivot.percentage | percentage%>

Die Gilden-Quests

<%monster.pivot.level%> <%monster.pivot.quantity%> <%monster.pivot.percentage | percentage%>

Mission

Keine Ergebnisse.

Maps

Keine Ergebnisse.

<%item.maps[0].pivot.rank.local_name%> Arena <%item.maps[0].pivot.maparea.local_name%> <%item.maps[0].pivot.mapgathertype.local_name%> 1 <%item.maps[0].pivot.percentage | percentage%>
<%item.maps[1].pivot.rank.local_name%> Arena <%item.maps[1].pivot.maparea.local_name%> <%item.maps[1].pivot.mapgathertype.local_name%> 1 <%item.maps[1].pivot.percentage | percentage%>
<%item.maps[2].pivot.rank.local_name%> Immerwald Lv76-85 <%item.maps[2].pivot.maparea.local_name%> <%item.maps[2].pivot.mapgathertype.local_name%> 1 <%item.maps[2].pivot.percentage | percentage%>
<%item.maps[3].pivot.rank.local_name%> Immerwald Lv76-85 <%item.maps[3].pivot.maparea.local_name%> <%item.maps[3].pivot.mapgathertype.local_name%> 1 <%item.maps[3].pivot.percentage | percentage%>
<%item.maps[4].pivot.rank.local_name%> Immerwald Lv76-85 <%item.maps[4].pivot.maparea.local_name%> <%item.maps[4].pivot.mapgathertype.local_name%> 1 <%item.maps[4].pivot.percentage | percentage%>
<%item.maps[5].pivot.rank.local_name%> Arena <%item.maps[5].pivot.maparea.local_name%> <%item.maps[5].pivot.mapgathertype.local_name%> 1 <%item.maps[5].pivot.percentage | percentage%>
<%item.maps[6].pivot.rank.local_name%> Immerwald Lv86-115 <%item.maps[6].pivot.maparea.local_name%> <%item.maps[6].pivot.mapgathertype.local_name%> 1 <%item.maps[6].pivot.percentage | percentage%>
<%item.maps[7].pivot.rank.local_name%> Immerwald Lv86-115 <%item.maps[7].pivot.maparea.local_name%> <%item.maps[7].pivot.mapgathertype.local_name%> 1 <%item.maps[7].pivot.percentage | percentage%>
<%item.maps[8].pivot.rank.local_name%> Immerwald Lv86-115 <%item.maps[8].pivot.maparea.local_name%> <%item.maps[8].pivot.mapgathertype.local_name%> 1 <%item.maps[8].pivot.percentage | percentage%>
<%item.maps[9].pivot.rank.local_name%> Immerwald Lv116-135 <%item.maps[9].pivot.maparea.local_name%> <%item.maps[9].pivot.mapgathertype.local_name%> 1 <%item.maps[9].pivot.percentage | percentage%>
<%item.maps[10].pivot.rank.local_name%> Immerwald Lv116-135 <%item.maps[10].pivot.maparea.local_name%> <%item.maps[10].pivot.mapgathertype.local_name%> 1 <%item.maps[10].pivot.percentage | percentage%>
<%item.maps[11].pivot.rank.local_name%> Immerwald Lv116-135 <%item.maps[11].pivot.maparea.local_name%> <%item.maps[11].pivot.mapgathertype.local_name%> 1 <%item.maps[11].pivot.percentage | percentage%>
<%item.maps[12].pivot.rank.local_name%> Immerwald Lv136-140 <%item.maps[12].pivot.maparea.local_name%> <%item.maps[12].pivot.mapgathertype.local_name%> 1 <%item.maps[12].pivot.percentage | percentage%>
<%item.maps[13].pivot.rank.local_name%> Immerwald Lv136-140 <%item.maps[13].pivot.maparea.local_name%> <%item.maps[13].pivot.mapgathertype.local_name%> 1 <%item.maps[13].pivot.percentage | percentage%>
<%item.maps[14].pivot.rank.local_name%> Immerwald Lv136-140 <%item.maps[14].pivot.maparea.local_name%> <%item.maps[14].pivot.mapgathertype.local_name%> 1 <%item.maps[14].pivot.percentage | percentage%>
<%item.maps[15].pivot.rank.local_name%> Immerwald G <%item.maps[15].pivot.maparea.local_name%> <%item.maps[15].pivot.mapgathertype.local_name%> 1 <%item.maps[15].pivot.percentage | percentage%>
<%item.maps[16].pivot.rank.local_name%> Immerwald G <%item.maps[16].pivot.maparea.local_name%> <%item.maps[16].pivot.mapgathertype.local_name%> 1 <%item.maps[16].pivot.percentage | percentage%>
<%item.maps[17].pivot.rank.local_name%> Immerwald G <%item.maps[17].pivot.maparea.local_name%> <%item.maps[17].pivot.mapgathertype.local_name%> 1 <%item.maps[17].pivot.percentage | percentage%>

Wird genutzt für <%item.local_name%>

Waffen

Keine Ergebnisse.

<%weapon.weapontype.local_name%> <%weapon.pivot.capacity%> Phiole Munition

Rüstungen

Keine Ergebnisse.

Dekoration

Keine Ergebnisse.