Sunspire Jewel

An indispensable item used in Decorations.

Rarity 4
Carry 99
Sell <%item.sell | zenny%>
Buy <%item.buy | zenny%>

<%item_jewel.price | zenny%>

<%item_jewel.slot | slot%>

<%skilltree.local_name%> <%skilltree.pivot.points | point%>
<%item.local_name%> <%item.pivot.quantity%>

Where to find <%item.local_name%>

Monsters

No results.

Guild Quests

<%monster.pivot.level%> <%monster.pivot.quantity%> <%monster.pivot.percentage | percentage%>

Quests

No results.

Caravan 5 Energy Crisis 1 <%item.quests[0].pivot.percentage | percentage%>
Caravan 5 Advanced: Khezu Chaos 1 <%item.quests[1].pivot.percentage | percentage%>
Caravan 5 Rathalos Renovation 1 <%item.quests[2].pivot.percentage | percentage%>
Caravan 5 Advanced: Tigrex Terror 1 <%item.quests[3].pivot.percentage | percentage%>
Caravan 6 Advanced: Heaven's Wheel 1 <%item.quests[4].pivot.percentage | percentage%>
Caravan 6 Advanced: Dragon's Din 1 <%item.quests[5].pivot.percentage | percentage%>
Caravan 6 Advanced: Order of Magnitude 1 <%item.quests[6].pivot.percentage | percentage%>
Caravan 6 Advanced: Shipping Out 1 <%item.quests[7].pivot.percentage | percentage%>
Caravan 6 Advanced: Miner Issues 1 <%item.quests[8].pivot.percentage | percentage%>
Caravan 6 Advanced: Amphibiphobia 1 <%item.quests[9].pivot.percentage | percentage%>
Caravan 6 Advanced: Afraid of the Dark 1 <%item.quests[10].pivot.percentage | percentage%>
Caravan 6 Advanced: Howling for Blood 1 <%item.quests[11].pivot.percentage | percentage%>
Caravan 7 The Hero & the Captain's Trap 1 <%item.quests[12].pivot.percentage | percentage%>
Caravan 7 Facility Facilitation 1 <%item.quests[13].pivot.percentage | percentage%>
Caravan 8 Meteoric Prize 1 <%item.quests[14].pivot.percentage | percentage%>
Caravan 6 Research: Kirin 1 <%item.quests[15].pivot.percentage | percentage%>
Caravan 6 Advanced: Fleet Action 1 <%item.quests[16].pivot.percentage | percentage%>
Guild 3 Heat Exhaustion 1 <%item.quests[17].pivot.percentage | percentage%>
Guild 3 Energy Crisis 1 <%item.quests[18].pivot.percentage | percentage%>
Guild 3 Advanced: Rock and Rolled 1 <%item.quests[19].pivot.percentage | percentage%>
Guild 3 Advanced: Family Business 1 <%item.quests[20].pivot.percentage | percentage%>
Guild 3 Advanced: Fearsome Rumblings 1 <%item.quests[21].pivot.percentage | percentage%>
Guild 3 Advanced: Approaching Storm 1 <%item.quests[22].pivot.percentage | percentage%>
Guild 3 Advanced: Bug Buffet 1 <%item.quests[23].pivot.percentage | percentage%>
Guild 3 Advanced: Sand Sailor 1 <%item.quests[24].pivot.percentage | percentage%>

Maps

No results.

<%item.maps[0].pivot.rank.local_name%> Primal Forest <%item.maps[0].pivot.maparea.local_name%> <%item.maps[0].pivot.mapgathertype.local_name%> 1 <%item.maps[0].pivot.percentage | percentage%>
<%item.maps[1].pivot.rank.local_name%> Primal Forest <%item.maps[1].pivot.maparea.local_name%> <%item.maps[1].pivot.mapgathertype.local_name%> 1 <%item.maps[1].pivot.percentage | percentage%>
<%item.maps[2].pivot.rank.local_name%> Primal Forest <%item.maps[2].pivot.maparea.local_name%> <%item.maps[2].pivot.mapgathertype.local_name%> 1 <%item.maps[2].pivot.percentage | percentage%>
<%item.maps[3].pivot.rank.local_name%> Primal Forest <%item.maps[3].pivot.maparea.local_name%> <%item.maps[3].pivot.mapgathertype.local_name%> 1 <%item.maps[3].pivot.percentage | percentage%>
<%item.maps[4].pivot.rank.local_name%> Primal Forest <%item.maps[4].pivot.maparea.local_name%> <%item.maps[4].pivot.mapgathertype.local_name%> 1 <%item.maps[4].pivot.percentage | percentage%>
<%item.maps[5].pivot.rank.local_name%> Frozen Seaway <%item.maps[5].pivot.maparea.local_name%> <%item.maps[5].pivot.mapgathertype.local_name%> 1 <%item.maps[5].pivot.percentage | percentage%>
<%item.maps[6].pivot.rank.local_name%> Frozen Seaway <%item.maps[6].pivot.maparea.local_name%> <%item.maps[6].pivot.mapgathertype.local_name%> 1 <%item.maps[6].pivot.percentage | percentage%>
<%item.maps[7].pivot.rank.local_name%> Frozen Seaway <%item.maps[7].pivot.maparea.local_name%> <%item.maps[7].pivot.mapgathertype.local_name%> 1 <%item.maps[7].pivot.percentage | percentage%>
<%item.maps[8].pivot.rank.local_name%> Frozen Seaway <%item.maps[8].pivot.maparea.local_name%> <%item.maps[8].pivot.mapgathertype.local_name%> 1 <%item.maps[8].pivot.percentage | percentage%>
<%item.maps[9].pivot.rank.local_name%> Frozen Seaway <%item.maps[9].pivot.maparea.local_name%> <%item.maps[9].pivot.mapgathertype.local_name%> 1 <%item.maps[9].pivot.percentage | percentage%>
<%item.maps[10].pivot.rank.local_name%> Frozen Seaway <%item.maps[10].pivot.maparea.local_name%> <%item.maps[10].pivot.mapgathertype.local_name%> 1 <%item.maps[10].pivot.percentage | percentage%>
<%item.maps[11].pivot.rank.local_name%> Frozen Seaway <%item.maps[11].pivot.maparea.local_name%> <%item.maps[11].pivot.mapgathertype.local_name%> 1 <%item.maps[11].pivot.percentage | percentage%>
<%item.maps[12].pivot.rank.local_name%> Volcanic Hollow <%item.maps[12].pivot.maparea.local_name%> <%item.maps[12].pivot.mapgathertype.local_name%> 1 <%item.maps[12].pivot.percentage | percentage%>
<%item.maps[13].pivot.rank.local_name%> Volcanic Hollow <%item.maps[13].pivot.maparea.local_name%> <%item.maps[13].pivot.mapgathertype.local_name%> 1 <%item.maps[13].pivot.percentage | percentage%>
<%item.maps[14].pivot.rank.local_name%> Volcanic Hollow <%item.maps[14].pivot.maparea.local_name%> <%item.maps[14].pivot.mapgathertype.local_name%> 1 <%item.maps[14].pivot.percentage | percentage%>
<%item.maps[15].pivot.rank.local_name%> Volcanic Hollow <%item.maps[15].pivot.maparea.local_name%> <%item.maps[15].pivot.mapgathertype.local_name%> 1 <%item.maps[15].pivot.percentage | percentage%>
<%item.maps[16].pivot.rank.local_name%> Volcanic Hollow <%item.maps[16].pivot.maparea.local_name%> <%item.maps[16].pivot.mapgathertype.local_name%> 1 <%item.maps[16].pivot.percentage | percentage%>
<%item.maps[17].pivot.rank.local_name%> Volcanic Hollow <%item.maps[17].pivot.maparea.local_name%> <%item.maps[17].pivot.mapgathertype.local_name%> 1 <%item.maps[17].pivot.percentage | percentage%>
<%item.maps[18].pivot.rank.local_name%> Heaven's Mount <%item.maps[18].pivot.maparea.local_name%> <%item.maps[18].pivot.mapgathertype.local_name%> 1 <%item.maps[18].pivot.percentage | percentage%>
<%item.maps[19].pivot.rank.local_name%> Heaven's Mount <%item.maps[19].pivot.maparea.local_name%> <%item.maps[19].pivot.mapgathertype.local_name%> 1 <%item.maps[19].pivot.percentage | percentage%>
<%item.maps[20].pivot.rank.local_name%> Heaven's Mount <%item.maps[20].pivot.maparea.local_name%> <%item.maps[20].pivot.mapgathertype.local_name%> 1 <%item.maps[20].pivot.percentage | percentage%>
<%item.maps[21].pivot.rank.local_name%> Heaven's Mount <%item.maps[21].pivot.maparea.local_name%> <%item.maps[21].pivot.mapgathertype.local_name%> 1 <%item.maps[21].pivot.percentage | percentage%>
<%item.maps[22].pivot.rank.local_name%> Heaven's Mount <%item.maps[22].pivot.maparea.local_name%> <%item.maps[22].pivot.mapgathertype.local_name%> 1 <%item.maps[22].pivot.percentage | percentage%>
<%item.maps[23].pivot.rank.local_name%> Heaven's Mount <%item.maps[23].pivot.maparea.local_name%> <%item.maps[23].pivot.mapgathertype.local_name%> 1 <%item.maps[23].pivot.percentage | percentage%>
<%item.maps[24].pivot.rank.local_name%> Heaven's Mount <%item.maps[24].pivot.maparea.local_name%> <%item.maps[24].pivot.mapgathertype.local_name%> 1 <%item.maps[24].pivot.percentage | percentage%>
<%item.maps[25].pivot.rank.local_name%> Heaven's Mount <%item.maps[25].pivot.maparea.local_name%> <%item.maps[25].pivot.mapgathertype.local_name%> 1 <%item.maps[25].pivot.percentage | percentage%>
<%item.maps[26].pivot.rank.local_name%> Ancestral Steppe <%item.maps[26].pivot.maparea.local_name%> <%item.maps[26].pivot.mapgathertype.local_name%> 1 <%item.maps[26].pivot.percentage | percentage%>
<%item.maps[27].pivot.rank.local_name%> Ancestral Steppe <%item.maps[27].pivot.maparea.local_name%> <%item.maps[27].pivot.mapgathertype.local_name%> 1 <%item.maps[27].pivot.percentage | percentage%>
<%item.maps[28].pivot.rank.local_name%> Ancestral Steppe <%item.maps[28].pivot.maparea.local_name%> <%item.maps[28].pivot.mapgathertype.local_name%> 1 <%item.maps[28].pivot.percentage | percentage%>
<%item.maps[29].pivot.rank.local_name%> Ancestral Steppe <%item.maps[29].pivot.maparea.local_name%> <%item.maps[29].pivot.mapgathertype.local_name%> 1 <%item.maps[29].pivot.percentage | percentage%>
<%item.maps[30].pivot.rank.local_name%> Ancestral Steppe <%item.maps[30].pivot.maparea.local_name%> <%item.maps[30].pivot.mapgathertype.local_name%> 1 <%item.maps[30].pivot.percentage | percentage%>
<%item.maps[31].pivot.rank.local_name%> Ancestral Steppe <%item.maps[31].pivot.maparea.local_name%> <%item.maps[31].pivot.mapgathertype.local_name%> 1 <%item.maps[31].pivot.percentage | percentage%>
<%item.maps[32].pivot.rank.local_name%> Ancestral Steppe <%item.maps[32].pivot.maparea.local_name%> <%item.maps[32].pivot.mapgathertype.local_name%> 1 <%item.maps[32].pivot.percentage | percentage%>
<%item.maps[33].pivot.rank.local_name%> Ancestral Steppe <%item.maps[33].pivot.maparea.local_name%> <%item.maps[33].pivot.mapgathertype.local_name%> 1 <%item.maps[33].pivot.percentage | percentage%>
<%item.maps[34].pivot.rank.local_name%> Ancestral Steppe <%item.maps[34].pivot.maparea.local_name%> <%item.maps[34].pivot.mapgathertype.local_name%> 1 <%item.maps[34].pivot.percentage | percentage%>
<%item.maps[35].pivot.rank.local_name%> Sunken Hollow <%item.maps[35].pivot.maparea.local_name%> <%item.maps[35].pivot.mapgathertype.local_name%> 1 <%item.maps[35].pivot.percentage | percentage%>
<%item.maps[36].pivot.rank.local_name%> Sunken Hollow <%item.maps[36].pivot.maparea.local_name%> <%item.maps[36].pivot.mapgathertype.local_name%> 1 <%item.maps[36].pivot.percentage | percentage%>
<%item.maps[37].pivot.rank.local_name%> Sunken Hollow <%item.maps[37].pivot.maparea.local_name%> <%item.maps[37].pivot.mapgathertype.local_name%> 1 <%item.maps[37].pivot.percentage | percentage%>
<%item.maps[38].pivot.rank.local_name%> Sunken Hollow <%item.maps[38].pivot.maparea.local_name%> <%item.maps[38].pivot.mapgathertype.local_name%> 1 <%item.maps[38].pivot.percentage | percentage%>
<%item.maps[39].pivot.rank.local_name%> Sunken Hollow <%item.maps[39].pivot.maparea.local_name%> <%item.maps[39].pivot.mapgathertype.local_name%> 1 <%item.maps[39].pivot.percentage | percentage%>
<%item.maps[40].pivot.rank.local_name%> Sunken Hollow <%item.maps[40].pivot.maparea.local_name%> <%item.maps[40].pivot.mapgathertype.local_name%> 1 <%item.maps[40].pivot.percentage | percentage%>
<%item.maps[41].pivot.rank.local_name%> Sunken Hollow <%item.maps[41].pivot.maparea.local_name%> <%item.maps[41].pivot.mapgathertype.local_name%> 1 <%item.maps[41].pivot.percentage | percentage%>
<%item.maps[42].pivot.rank.local_name%> Sunken Hollow <%item.maps[42].pivot.maparea.local_name%> <%item.maps[42].pivot.mapgathertype.local_name%> 1 <%item.maps[42].pivot.percentage | percentage%>
<%item.maps[43].pivot.rank.local_name%> Sunken Hollow <%item.maps[43].pivot.maparea.local_name%> <%item.maps[43].pivot.mapgathertype.local_name%> 1 <%item.maps[43].pivot.percentage | percentage%>
<%item.maps[44].pivot.rank.local_name%> Sunken Hollow <%item.maps[44].pivot.maparea.local_name%> <%item.maps[44].pivot.mapgathertype.local_name%> 1 <%item.maps[44].pivot.percentage | percentage%>
<%item.maps[45].pivot.rank.local_name%> Sunken Hollow <%item.maps[45].pivot.maparea.local_name%> <%item.maps[45].pivot.mapgathertype.local_name%> 1 <%item.maps[45].pivot.percentage | percentage%>
<%item.maps[46].pivot.rank.local_name%> Primal Forest <%item.maps[46].pivot.maparea.local_name%> <%item.maps[46].pivot.mapgathertype.local_name%> 1 <%item.maps[46].pivot.percentage | percentage%>
<%item.maps[47].pivot.rank.local_name%> Primal Forest <%item.maps[47].pivot.maparea.local_name%> <%item.maps[47].pivot.mapgathertype.local_name%> 1 <%item.maps[47].pivot.percentage | percentage%>
<%item.maps[48].pivot.rank.local_name%> Primal Forest <%item.maps[48].pivot.maparea.local_name%> <%item.maps[48].pivot.mapgathertype.local_name%> 1 <%item.maps[48].pivot.percentage | percentage%>
<%item.maps[49].pivot.rank.local_name%> Primal Forest <%item.maps[49].pivot.maparea.local_name%> <%item.maps[49].pivot.mapgathertype.local_name%> 1 <%item.maps[49].pivot.percentage | percentage%>
<%item.maps[50].pivot.rank.local_name%> Primal Forest <%item.maps[50].pivot.maparea.local_name%> <%item.maps[50].pivot.mapgathertype.local_name%> 1 <%item.maps[50].pivot.percentage | percentage%>
<%item.maps[51].pivot.rank.local_name%> Primal Forest <%item.maps[51].pivot.maparea.local_name%> <%item.maps[51].pivot.mapgathertype.local_name%> 1 <%item.maps[51].pivot.percentage | percentage%>
<%item.maps[52].pivot.rank.local_name%> Primal Forest <%item.maps[52].pivot.maparea.local_name%> <%item.maps[52].pivot.mapgathertype.local_name%> 1 <%item.maps[52].pivot.percentage | percentage%>
<%item.maps[53].pivot.rank.local_name%> Primal Forest <%item.maps[53].pivot.maparea.local_name%> <%item.maps[53].pivot.mapgathertype.local_name%> 1 <%item.maps[53].pivot.percentage | percentage%>
<%item.maps[54].pivot.rank.local_name%> Frozen Seaway <%item.maps[54].pivot.maparea.local_name%> <%item.maps[54].pivot.mapgathertype.local_name%> 1 <%item.maps[54].pivot.percentage | percentage%>
<%item.maps[55].pivot.rank.local_name%> Dunes (day) <%item.maps[55].pivot.maparea.local_name%> <%item.maps[55].pivot.mapgathertype.local_name%> 1 <%item.maps[55].pivot.percentage | percentage%>
<%item.maps[56].pivot.rank.local_name%> Dunes (day) <%item.maps[56].pivot.maparea.local_name%> <%item.maps[56].pivot.mapgathertype.local_name%> 1 <%item.maps[56].pivot.percentage | percentage%>
<%item.maps[57].pivot.rank.local_name%> Dunes (day) <%item.maps[57].pivot.maparea.local_name%> <%item.maps[57].pivot.mapgathertype.local_name%> 1 <%item.maps[57].pivot.percentage | percentage%>
<%item.maps[58].pivot.rank.local_name%> Dunes (day) <%item.maps[58].pivot.maparea.local_name%> <%item.maps[58].pivot.mapgathertype.local_name%> 1 <%item.maps[58].pivot.percentage | percentage%>
<%item.maps[59].pivot.rank.local_name%> Dunes (day) <%item.maps[59].pivot.maparea.local_name%> <%item.maps[59].pivot.mapgathertype.local_name%> 1 <%item.maps[59].pivot.percentage | percentage%>
<%item.maps[60].pivot.rank.local_name%> Dunes (day) <%item.maps[60].pivot.maparea.local_name%> <%item.maps[60].pivot.mapgathertype.local_name%> 1 <%item.maps[60].pivot.percentage | percentage%>
<%item.maps[61].pivot.rank.local_name%> Dunes (day) <%item.maps[61].pivot.maparea.local_name%> <%item.maps[61].pivot.mapgathertype.local_name%> 1 <%item.maps[61].pivot.percentage | percentage%>
<%item.maps[62].pivot.rank.local_name%> Dunes (day) <%item.maps[62].pivot.maparea.local_name%> <%item.maps[62].pivot.mapgathertype.local_name%> 1 <%item.maps[62].pivot.percentage | percentage%>
<%item.maps[63].pivot.rank.local_name%> Dunes (day) <%item.maps[63].pivot.maparea.local_name%> <%item.maps[63].pivot.mapgathertype.local_name%> 1 <%item.maps[63].pivot.percentage | percentage%>
<%item.maps[64].pivot.rank.local_name%> Dunes (day) <%item.maps[64].pivot.maparea.local_name%> <%item.maps[64].pivot.mapgathertype.local_name%> 1 <%item.maps[64].pivot.percentage | percentage%>
<%item.maps[65].pivot.rank.local_name%> Dunes (night) <%item.maps[65].pivot.maparea.local_name%> <%item.maps[65].pivot.mapgathertype.local_name%> 1 <%item.maps[65].pivot.percentage | percentage%>
<%item.maps[66].pivot.rank.local_name%> Dunes (night) <%item.maps[66].pivot.maparea.local_name%> <%item.maps[66].pivot.mapgathertype.local_name%> 1 <%item.maps[66].pivot.percentage | percentage%>
<%item.maps[67].pivot.rank.local_name%> Dunes (night) <%item.maps[67].pivot.maparea.local_name%> <%item.maps[67].pivot.mapgathertype.local_name%> 1 <%item.maps[67].pivot.percentage | percentage%>
<%item.maps[68].pivot.rank.local_name%> Dunes (night) <%item.maps[68].pivot.maparea.local_name%> <%item.maps[68].pivot.mapgathertype.local_name%> 1 <%item.maps[68].pivot.percentage | percentage%>

Usages for <%item.local_name%>

Weapons

No results.

<%weapon.weapontype.local_name%> <%weapon.pivot.capacity%> Coating Ammo

Armors

No results.

Jewels

No results.

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