A sharp Emerald Congalala claw that once gouged vicious holes in the earth.
Rarity | 6 |
Carry | 99 |
Sell | <%item.sell | zenny%> |
Buy | <%item.buy | zenny%> |
<%item_jewel.price | zenny%>
<%item_jewel.slot | slot%>
<%skilltree.local_name%> | <%skilltree.pivot.points | point%> |
<%item.local_name%> | <%item.pivot.quantity%> |
No results.
<%item.monsters[0].pivot.rank.local_name%> | Emerald Congalala | <%item.monsters[0].pivot.monsteritemmethod.local_name%> | 1 | <%item.monsters[0].pivot.percentage | percentage%> |
<%monster.pivot.level%> | <%monster.pivot.quantity%> | <%monster.pivot.percentage | percentage%> |
No results.
Caravan 7 | Hot-air Buffoon | 1 | <%item.quests[0].pivot.percentage | percentage%> |
Caravan 7 | Hot-air Buffoon | 1 | <%item.quests[1].pivot.percentage | percentage%> |
Guild 4 | Buffoonish Baboon | 1 | <%item.quests[2].pivot.percentage | percentage%> |
Guild 4 | Buffoonish Baboon | 1 | <%item.quests[3].pivot.percentage | percentage%> |
Guild 4 | Apes of Wrath | 1 | <%item.quests[4].pivot.percentage | percentage%> |
Guild 4 | Apes of Wrath | 1 | <%item.quests[5].pivot.percentage | percentage%> |
Event 4 | Mario: Oh, Brothers! | 1 | <%item.quests[6].pivot.percentage | percentage%> |
No results.
<%item.item_c.local_name%> | = | <%item.item_a.local_name%> | + | <%item.item_b.local_name%> | <%(item.percentage-0 + (add-0) > 100 ? 100 : item.percentage-0 + (add-0)) | percentage%> | <%item.quantity_min%>~<%item.quantity_max%> |
No results.
Dual Blades | Jungle Maracas | <%item.weapons[0].pivot.weaponcrafttype.local_name%> | 2 |
Hunting Horn | Jungle Conga | <%item.weapons[1].pivot.weaponcrafttype.local_name%> | 4 |
Gunlance | Bamboo Birdsbane | <%item.weapons[2].pivot.weaponcrafttype.local_name%> | 2 |
<%weapon.weapontype.local_name%> | <%weapon.pivot.capacity%> | Coating Ammo |
No results.
Head | Conga Helm U | 2 |
Arms | Conga Vambraces U | 3 |
Head | Conga Cap U | 2 |
Arms | Conga Guards U | 3 |
<%wyporiumtrade.item_output.local_name%> (<%wyporiumtrade.quest.local_name%>) | <%wyporiumtrade.item_input.local_name%> |
<%item.item_c.local_name%> | = | <%item.item_a.local_name%> | + | <%item.item_b.local_name%> | <%(item.percentage-0 + (add-0) > 100 ? 100 : item.percentage-0 + (add-0)) | percentage%> | <%item.quantity_min%>~<%item.quantity_max%> |