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#N/A
Base HP | <%monster.base_hp | number:0%> HP |
Bajo (×<%monster.hp_mult_low%>) | <%(monster.hp_mult_low * monster.base_hp) | number:0%> HP |
Alto (×<%monster.hp_mult_high%>) | <%(monster.hp_mult_high * monster.base_hp) | number:0%> HP |
G (×<%monster.hp_mult_g%>) | <%(monster.hp_mult_g * monster.base_hp) | number:0%> HP |
Bajo | <%monster.limp_low | percentage%> |
Alto | <%monster.limp_high | percentage%> |
Alto (Apex) | <%monster.limp_high_apex | percentage%> |
G | <%monster.limp_g | percentage%> |
G (Apex) | <%monster.limp_g_apex | percentage%> |
Bajo | <%monster.cap_low | percentage%> |
Alto | <%monster.cap_high | percentage%> |
Alto (Apex) | <%monster.cap_high_apex | percentage%> |
G | <%monster.cap_g | percentage%> |
G (Apex) | <%monster.cap_g_apex | percentage%> |
Duración | 0 |
Ataque | x0.0 |
Defensa | x0.0 |
Velocidad | x0.0 |
Mapa | Empezar | Áreas | Descanso |
---|
Miniatura | <0.0 |
Gran | >0.0 |
Rey | >0.0 |
Head | 220 | |
Abdominal | 180 | |
Back | 180 | |
Tail | 240 | |
Left Front Leg | 200 | |
Left Rear Leg | 220 | |
Right Front Leg | 200 | |
Right Rear Leg | 220 |
Región | Cortar | Impacto | Disparo | Fuego | Agua | Hielo | Trueno | Dragón | Mareado |
---|---|---|---|---|---|---|---|---|---|
<%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
Región | Cortar | Impacto | Disparo | Fuego | Agua | Hielo | Trueno | Dragón | Mareado |
---|---|---|---|---|---|---|---|---|---|
<%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
Región | Cortar | Impacto | Disparo | Fuego | Agua | Hielo | Trueno | Dragón | Mareado |
---|---|---|---|---|---|---|---|---|---|
<%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
Estado anormal | Inicial | Aumentar | Max | Duración | Dañar | Reducción |
---|---|---|---|---|---|---|
<%status.local_name%> | <%status.pivot.initial%> | <%status.pivot.increase%> | <%status.pivot.max%> | <%status.pivot.duration%> | <%status.pivot.damage%> | <%status.pivot.reduction_amount%>/<%status.pivot.reduction_time%>sec |
<%item.pivot.monsteritemmethod.local_name%> | <%item.pivot.quantity%> | <%item.pivot.percentage | percentage%> |