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Un poisson qui explose en mourant.
Rareté | 4 |
Portable | 10 |
Vente | <%item.sell | zenny%> |
Achat | <%item.buy | zenny%> |
<%item_jewel.price | zenny%>
<%item_jewel.slot | slot%>
<%skilltree.local_name%> | <%skilltree.pivot.points | point%> |
<%item.local_name%> | <%item.pivot.quantity%> |
Pas de résultats.
<%monster.pivot.level%> | <%monster.pivot.quantity%> | <%monster.pivot.percentage | percentage%> |
Pas de résultats.
Caravane 4 | Mine de poissons d'or | 1 | <%item.quests[0].pivot.percentage | percentage%> |
Caravane 5 | Pêche au lancethon | 2 | <%item.quests[1].pivot.percentage | percentage%> |
Caravane 8 | Rentrée d'argent | 2 | <%item.quests[2].pivot.percentage | percentage%> |
Caravane 8 | Le héros et la lance ensablée | 2 | <%item.quests[3].pivot.percentage | percentage%> |
Guilde 4 | Des poissons de valeur | 2 | <%item.quests[4].pivot.percentage | percentage%> |
Pas de résultats.
<%item.maps[0].pivot.rank.local_name%> | Forêt primitive | <%item.maps[0].pivot.maparea.local_name%> | <%item.maps[0].pivot.mapgathertype.local_name%> | 1 | <%item.maps[0].pivot.percentage | percentage%> |
<%item.maps[1].pivot.rank.local_name%> | Mer de glace | <%item.maps[1].pivot.maparea.local_name%> | <%item.maps[1].pivot.mapgathertype.local_name%> | 1 | <%item.maps[1].pivot.percentage | percentage%> |
<%item.maps[2].pivot.rank.local_name%> | Steppe ancestrale | <%item.maps[2].pivot.maparea.local_name%> | <%item.maps[2].pivot.mapgathertype.local_name%> | 1 | <%item.maps[2].pivot.percentage | percentage%> |
<%item.maps[3].pivot.rank.local_name%> | Forêt primitive | <%item.maps[3].pivot.maparea.local_name%> | <%item.maps[3].pivot.mapgathertype.local_name%> | 1 | <%item.maps[3].pivot.percentage | percentage%> |
<%item.maps[4].pivot.rank.local_name%> | Mer de glace | <%item.maps[4].pivot.maparea.local_name%> | <%item.maps[4].pivot.mapgathertype.local_name%> | 1 | <%item.maps[4].pivot.percentage | percentage%> |
<%item.maps[5].pivot.rank.local_name%> | Dunes (nuit) | <%item.maps[5].pivot.maparea.local_name%> | <%item.maps[5].pivot.mapgathertype.local_name%> | 1 | <%item.maps[5].pivot.percentage | percentage%> |
<%item.maps[6].pivot.rank.local_name%> | Dunes (nuit) | <%item.maps[6].pivot.maparea.local_name%> | <%item.maps[6].pivot.mapgathertype.local_name%> | 1 | <%item.maps[6].pivot.percentage | percentage%> |
<%item.maps[7].pivot.rank.local_name%> | Steppe ancestrale | <%item.maps[7].pivot.maparea.local_name%> | <%item.maps[7].pivot.mapgathertype.local_name%> | 1 | <%item.maps[7].pivot.percentage | percentage%> |
<%item.maps[8].pivot.rank.local_name%> | Forêt primitive | <%item.maps[8].pivot.maparea.local_name%> | <%item.maps[8].pivot.mapgathertype.local_name%> | 1 | <%item.maps[8].pivot.percentage | percentage%> |
<%item.maps[9].pivot.rank.local_name%> | Mer de glace | <%item.maps[9].pivot.maparea.local_name%> | <%item.maps[9].pivot.mapgathertype.local_name%> | 1 | <%item.maps[9].pivot.percentage | percentage%> |
<%item.maps[10].pivot.rank.local_name%> | Dunes (nuit) | <%item.maps[10].pivot.maparea.local_name%> | <%item.maps[10].pivot.mapgathertype.local_name%> | 1 | <%item.maps[10].pivot.percentage | percentage%> |
<%item.maps[11].pivot.rank.local_name%> | Dunes (nuit) | <%item.maps[11].pivot.maparea.local_name%> | <%item.maps[11].pivot.mapgathertype.local_name%> | 1 | <%item.maps[11].pivot.percentage | percentage%> |
<%item.item_c.local_name%> | = | <%item.item_a.local_name%> | + | <%item.item_b.local_name%> | <%(item.percentage-0 + (add-0) > 100 ? 100 : item.percentage-0 + (add-0)) | percentage%> | <%item.quantity_min%>~<%item.quantity_max%> |
Pas de résultats.
Pas de résultats.
<%wyporiumtrade.item_output.local_name%> (<%wyporiumtrade.quest.local_name%>) | <%wyporiumtrade.item_input.local_name%> |
<%item.item_c.local_name%> | = | <%item.item_a.local_name%> | + | <%item.item_b.local_name%> | <%(item.percentage-0 + (add-0) > 100 ? 100 : item.percentage-0 + (add-0)) | percentage%> | <%item.quantity_min%>~<%item.quantity_max%> |