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#N/A
| PV de base | <%monster.base_hp | number:0%> HP |
| Bas (×<%monster.hp_mult_low%>) | <%(monster.hp_mult_low * monster.base_hp) | number:0%> HP |
| Haut (×<%monster.hp_mult_high%>) | <%(monster.hp_mult_high * monster.base_hp) | number:0%> HP |
| G (×<%monster.hp_mult_g%>) | <%(monster.hp_mult_g * monster.base_hp) | number:0%> HP |
| Bas | <%monster.limp_low | percentage%> |
| Haut | <%monster.limp_high | percentage%> |
| Haut (Apex) | <%monster.limp_high_apex | percentage%> |
| G | <%monster.limp_g | percentage%> |
| G (Apex) | <%monster.limp_g_apex | percentage%> |
| Bas | <%monster.cap_low | percentage%> |
| Haut | <%monster.cap_high | percentage%> |
| Haut (Apex) | <%monster.cap_high_apex | percentage%> |
| G | <%monster.cap_g | percentage%> |
| G (Apex) | <%monster.cap_g_apex | percentage%> |
| Durée | 0 |
| Attaque | x0.0 |
| Défense | x0.0 |
| Vitesse | x0.0 |
| Lieu | Début | Zones | Repos |
|---|
| Petite couronne d'or | <0.0 |
| Grande couronne d'argent | >0.0 |
| Grande couronne d'or | >0.0 |
| Torso | 350 | |
| Left Wing | 150 | |
| Right Wing | 150 | |
| Left Leg | 250 | |
| Right Leg | 250 | |
| Head / Neck | 150 | |
| Horn / Mouth | 250 | |
| Tail | 250 |
| Région | Tranchant | Impact | Tir | Feu | Eau | Glace | Foudre | Dragon | Assommé |
|---|---|---|---|---|---|---|---|---|---|
| <%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
| Région | Tranchant | Impact | Tir | Feu | Eau | Glace | Foudre | Dragon | Assommé |
|---|---|---|---|---|---|---|---|---|---|
| <%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
| Région | Tranchant | Impact | Tir | Feu | Eau | Glace | Foudre | Dragon | Assommé |
|---|---|---|---|---|---|---|---|---|---|
| <%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
| Status anormaux | Initial | Augmentation | Max | Durée | Dégâts | Réduction |
|---|---|---|---|---|---|---|
| <%status.local_name%> | <%status.pivot.initial%> | <%status.pivot.increase%> | <%status.pivot.max%> | <%status.pivot.duration%> | <%status.pivot.damage%> | <%status.pivot.reduction_amount%>/<%status.pivot.reduction_time%>sec |
| <%item.pivot.monsteritemmethod.local_name%> | <%item.pivot.quantity%> | <%item.pivot.percentage | percentage%> |