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Great Jaggi

The alpha male that leads Jaggi packs. Most males leave the group upon reaching maturity, returning later to compete with others. The dominant male then becomes a Great Jaggi. Apparently, they can issue fairly complex orders via howling.

HP
Base HP <%monster.base_hp | number:0%> HP
Low (×<%monster.hp_mult_low%>) <%(monster.hp_mult_low * monster.base_hp) | number:0%> HP
High (×<%monster.hp_mult_high%>) <%(monster.hp_mult_high * monster.base_hp) | number:0%> HP
G (×<%monster.hp_mult_g%>) <%(monster.hp_mult_g * monster.base_hp) | number:0%> HP
Limping
Low <%monster.limp_low | percentage%>
High <%monster.limp_high | percentage%>
High (Apex) <%monster.limp_high_apex | percentage%>
G <%monster.limp_g | percentage%>
G (Apex) <%monster.limp_g_apex | percentage%>
Capture
Low <%monster.cap_low | percentage%>
High <%monster.cap_high | percentage%>
High (Apex) <%monster.cap_high_apex | percentage%>
G <%monster.cap_g | percentage%>
G (Apex) <%monster.cap_g_apex | percentage%>
Enraged
Duration 60
Attack x1.2
Defense x1.0
Speed x1.1
Habitat
Map Start Areas Rest
Ancestral Steppe 6 2, 3, 4, 8 9
Sunken Hollow 2 1, 4, 6 7
Dunes (day) 4 1, 3 5
Crown Sizes
Miniature <841.0
Large >1074.6
King >1149.3
Stagger Limits
Head 160
Body 160
100
100
100
100
100
100

Damage Chart

Region Cut Impact Shot Fire Water Ice Thunder Dragon Dizzy
<%part.local_name%> <%part.pivot.res_cut%> <%part.pivot.res_impact%> <%part.pivot.res_shot%> <%part.pivot.res_fire%> <%part.pivot.res_water%> <%part.pivot.res_ice%> <%part.pivot.res_thunder%> <%part.pivot.res_dragon%> <%part.pivot.res_dizzy%>
Region Cut Impact Shot Fire Water Ice Thunder Dragon Dizzy
<%part.local_name%> <%part.pivot.res_cut%> <%part.pivot.res_impact%> <%part.pivot.res_shot%> <%part.pivot.res_fire%> <%part.pivot.res_water%> <%part.pivot.res_ice%> <%part.pivot.res_thunder%> <%part.pivot.res_dragon%> <%part.pivot.res_dizzy%>
Region Cut Impact Shot Fire Water Ice Thunder Dragon Dizzy
<%part.local_name%> <%part.pivot.res_cut%> <%part.pivot.res_impact%> <%part.pivot.res_shot%> <%part.pivot.res_fire%> <%part.pivot.res_water%> <%part.pivot.res_ice%> <%part.pivot.res_thunder%> <%part.pivot.res_dragon%> <%part.pivot.res_dizzy%>
Abnormal Status Initial Increase Max Duration Damage Reduction
<%status.local_name%> <%status.pivot.initial%> <%status.pivot.increase%> <%status.pivot.max%> <%status.pivot.duration%> <%status.pivot.damage%> <%status.pivot.reduction_amount%>/<%status.pivot.reduction_time%>sec
Item Normal Enraged Fatigued
Pitfall Trap 15 15 25
Flash Bomb 20 20 30
Shock Trap 12 12 20
Sonic Bomb 0 0 0
Canopy Trap 5 5 5

Item Drops

Low

<%item.pivot.monsteritemmethod.local_name%> <%item.pivot.quantity%> <%item.pivot.percentage | percentage%>

High

<%item.pivot.monsteritemmethod.local_name%> <%item.pivot.quantity%> <%item.pivot.percentage | percentage%>

G

<%item.pivot.monsteritemmethod.local_name%> <%item.pivot.quantity%> <%item.pivot.percentage | percentage%>

Guild Quests

Quest Appearances

Guild

Guild 1 Field Trip
Guild 4 Pack Attack
Guild 4 Pack Attack

Event

Equipment

Weapons

Great Sword Rugged Great Sword RARE-1
Great Sword Chieftain's Grt Swd RARE-2
Long Sword Canine Katana RARE-1
Long Sword Lupine Katana RARE-2
Long Sword Cerberus Katana RARE-2
Sword Soldier's Dagger RARE-1
Sword Commander's Dagger RARE-2
Sword Deadly Knife RARE-2
Sword Deadly Knife+ RARE-3
Sword Natch Knife RARE-4
Sword Acclimated Knife RARE-5
Sword Rebellious Knife RARE-6
Sword Rebellious Knife+ RARE-8
Sword Vengeful Knife RARE-9
Dual Blades Jaggid Shotels RARE-1
Dual Blades Leader's Shotels RARE-2
Gunlance Jaggid Gunlance RARE-1
Gunlance Jaggid Gunlance+ RARE-2
Gunlance Hurricane Gunlance RARE-2
Switch Axe Barbarian Axe RARE-1
Switch Axe Bold Barbarian Axe RARE-2
Switch Axe Barbarian Outcast RARE-4
Switch Axe Bruiser Axe RARE-8
Switch Axe Chief Bruiser Axe RARE-9
Light Bowgun Jaggid Fire RARE-1
Light Bowgun Bandit Fire RARE-2
Light Bowgun Bandit's Rage RARE-4
Light Bowgun Merciless Rage RARE-8