Cephadrome

The leaders of Cephalos herds, these individuals are set apart by their larger size and hard, black scales. Like their smaller counterparts, they have excellent hearing, making them sensitive to loud noises. Their fins also secrete a paralytic agent.

HP
Base HP <%monster.base_hp | number:0%> HP
Low (×<%monster.hp_mult_low%>) <%(monster.hp_mult_low * monster.base_hp) | number:0%> HP
High (×<%monster.hp_mult_high%>) <%(monster.hp_mult_high * monster.base_hp) | number:0%> HP
G (×<%monster.hp_mult_g%>) <%(monster.hp_mult_g * monster.base_hp) | number:0%> HP
Limping
Low <%monster.limp_low | percentage%>
High <%monster.limp_high | percentage%>
High (Apex) <%monster.limp_high_apex | percentage%>
G <%monster.limp_g | percentage%>
G (Apex) <%monster.limp_g_apex | percentage%>
Capture
Low <%monster.cap_low | percentage%>
High <%monster.cap_high | percentage%>
High (Apex) <%monster.cap_high_apex | percentage%>
G <%monster.cap_g | percentage%>
G (Apex) <%monster.cap_g_apex | percentage%>
Enraged
Duration 80
Attack x1.3
Defense x1.1
Speed x1.1
Habitat
Map Start Areas Rest
Dunes (day) 7 2 4
Dunes (night) 7 2 4
Crown Sizes
Miniature <1509.8
Large >1929.2
King >2063.4
Stagger Limits
Torso 200
Left Wing 110
Right Wing 110
Left Leg 170
Right Leg 170
Tail 100
Head 130
Neck 100

Damage Chart

Region Cut Impact Shot Fire Water Ice Thunder Dragon Dizzy
<%part.local_name%> <%part.pivot.res_cut%> <%part.pivot.res_impact%> <%part.pivot.res_shot%> <%part.pivot.res_fire%> <%part.pivot.res_water%> <%part.pivot.res_ice%> <%part.pivot.res_thunder%> <%part.pivot.res_dragon%> <%part.pivot.res_dizzy%>
Region Cut Impact Shot Fire Water Ice Thunder Dragon Dizzy
<%part.local_name%> <%part.pivot.res_cut%> <%part.pivot.res_impact%> <%part.pivot.res_shot%> <%part.pivot.res_fire%> <%part.pivot.res_water%> <%part.pivot.res_ice%> <%part.pivot.res_thunder%> <%part.pivot.res_dragon%> <%part.pivot.res_dizzy%>
Region Cut Impact Shot Fire Water Ice Thunder Dragon Dizzy
<%part.local_name%> <%part.pivot.res_cut%> <%part.pivot.res_impact%> <%part.pivot.res_shot%> <%part.pivot.res_fire%> <%part.pivot.res_water%> <%part.pivot.res_ice%> <%part.pivot.res_thunder%> <%part.pivot.res_dragon%> <%part.pivot.res_dizzy%>
Abnormal Status Initial Increase Max Duration Damage Reduction
<%status.local_name%> <%status.pivot.initial%> <%status.pivot.increase%> <%status.pivot.max%> <%status.pivot.duration%> <%status.pivot.damage%> <%status.pivot.reduction_amount%>/<%status.pivot.reduction_time%>sec
Item Normal Enraged Fatigued
Pitfall Trap 10 10 20
Flash Bomb 0 0 0
Shock Trap 10 8 15
Sonic Bomb 10 0 10
Canopy Trap 0 0 0

Item Drops

Low

<%item.pivot.monsteritemmethod.local_name%> <%item.pivot.quantity%> <%item.pivot.percentage | percentage%>

High

<%item.pivot.monsteritemmethod.local_name%> <%item.pivot.quantity%> <%item.pivot.percentage | percentage%>

G

<%item.pivot.monsteritemmethod.local_name%> <%item.pivot.quantity%> <%item.pivot.percentage | percentage%>

Guild Quests

Quest Appearances

Caravan

Caravan 7 Facility Facilitation

Event

Equipment

Weapons