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Ein Fisch, dessen Rücken- flosse hart genug ist, um damit Waffen zu schärfen.
Seltenheit | 1 |
Tragen | 20 |
Verkaufen | <%item.sell | zenny%> |
Kaufen | <%item.buy | zenny%> |
<%item_jewel.price | zenny%>
<%item_jewel.slot | slot%>
<%skilltree.local_name%> | <%skilltree.pivot.points | point%> |
<%item.local_name%> | <%item.pivot.quantity%> |
Keine Ergebnisse.
<%monster.pivot.level%> | <%monster.pivot.quantity%> | <%monster.pivot.percentage | percentage%> |
Keine Ergebnisse.
Karawane 2 | Sushifisch-SOS | 1 | <%item.quests[0].pivot.percentage | percentage%> |
Karawane 2 | Sushifisch-SOS | 2 | <%item.quests[1].pivot.percentage | percentage%> |
Karawane 3 | Fischwunsch | 2 | <%item.quests[2].pivot.percentage | percentage%> |
Karawane 4 | Goldenfisch-Goldmine | 2 | <%item.quests[3].pivot.percentage | percentage%> |
Karawane 5 | Speerthunfisch-Angeln | 2 | <%item.quests[4].pivot.percentage | percentage%> |
Karawane 8 | Glücksfisch | 3 | <%item.quests[5].pivot.percentage | percentage%> |
Karawane 8 | Der Held und der Sandspeer | 3 | <%item.quests[6].pivot.percentage | percentage%> |
Gilde 1 | Angelköder | 2 | <%item.quests[7].pivot.percentage | percentage%> |
Gilde 1 | Angelköder | 1 | <%item.quests[8].pivot.percentage | percentage%> |
Gilde 4 | Goldige Fische | 3 | <%item.quests[9].pivot.percentage | percentage%> |
Gilde 4 | Goldige Fische | 2 | <%item.quests[10].pivot.percentage | percentage%> |
Keine Ergebnisse.
<%item.maps[0].pivot.rank.local_name%> | Ahnensteppe | <%item.maps[0].pivot.maparea.local_name%> | <%item.maps[0].pivot.mapgathertype.local_name%> | 1 | <%item.maps[0].pivot.percentage | percentage%> |
<%item.maps[1].pivot.rank.local_name%> | Hohlsenke | <%item.maps[1].pivot.maparea.local_name%> | <%item.maps[1].pivot.mapgathertype.local_name%> | 1 | <%item.maps[1].pivot.percentage | percentage%> |
<%item.maps[2].pivot.rank.local_name%> | Ahnensteppe | <%item.maps[2].pivot.maparea.local_name%> | <%item.maps[2].pivot.mapgathertype.local_name%> | 1 | <%item.maps[2].pivot.percentage | percentage%> |
<%item.maps[3].pivot.rank.local_name%> | Hohlsenke | <%item.maps[3].pivot.maparea.local_name%> | <%item.maps[3].pivot.mapgathertype.local_name%> | 1 | <%item.maps[3].pivot.percentage | percentage%> |
<%item.maps[4].pivot.rank.local_name%> | Dünen / Tag | <%item.maps[4].pivot.maparea.local_name%> | <%item.maps[4].pivot.mapgathertype.local_name%> | 1 | <%item.maps[4].pivot.percentage | percentage%> |
<%item.maps[5].pivot.rank.local_name%> | Dünen / Tag | <%item.maps[5].pivot.maparea.local_name%> | <%item.maps[5].pivot.mapgathertype.local_name%> | 1 | <%item.maps[5].pivot.percentage | percentage%> |
<%item.maps[6].pivot.rank.local_name%> | Ahnensteppe | <%item.maps[6].pivot.maparea.local_name%> | <%item.maps[6].pivot.mapgathertype.local_name%> | 1 | <%item.maps[6].pivot.percentage | percentage%> |
<%item.maps[7].pivot.rank.local_name%> | Hohlsenke | <%item.maps[7].pivot.maparea.local_name%> | <%item.maps[7].pivot.mapgathertype.local_name%> | 1 | <%item.maps[7].pivot.percentage | percentage%> |
<%item.maps[8].pivot.rank.local_name%> | Dünen / Tag | <%item.maps[8].pivot.maparea.local_name%> | <%item.maps[8].pivot.mapgathertype.local_name%> | 1 | <%item.maps[8].pivot.percentage | percentage%> |
<%item.maps[9].pivot.rank.local_name%> | Dünen / Tag | <%item.maps[9].pivot.maparea.local_name%> | <%item.maps[9].pivot.mapgathertype.local_name%> | 1 | <%item.maps[9].pivot.percentage | percentage%> |
<%item.item_c.local_name%> | = | <%item.item_a.local_name%> | + | <%item.item_b.local_name%> | <%(item.percentage-0 + (add-0) > 100 ? 100 : item.percentage-0 + (add-0)) | percentage%> | <%item.quantity_min%>~<%item.quantity_max%> |
Keine Ergebnisse.
Langschwert | HaarschweifHaarkling | <%item.weapons[0].pivot.weaponcrafttype.local_name%> | 5 |
Doppelklingen | Plesioth-Macheten | <%item.weapons[1].pivot.weaponcrafttype.local_name%> | 10 |
<%weapon.weapontype.local_name%> | <%weapon.pivot.capacity%> | Phiole Munition |
<%wyporiumtrade.item_output.local_name%> (<%wyporiumtrade.quest.local_name%>) | <%wyporiumtrade.item_input.local_name%> |
<%item.item_c.local_name%> | = | <%item.item_a.local_name%> | + | <%item.item_b.local_name%> | <%(item.percentage-0 + (add-0) > 100 ? 100 : item.percentage-0 + (add-0)) | percentage%> | <%item.quantity_min%>~<%item.quantity_max%> |