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Gruß

Das Juwel steht für Leben. Bei voller Ladung sprengt er Gegner ins Licht.

Details

Energieklinge
Seltenheit 10
Angriff 900
Tatsächlicher Angriff 250
Verteidigung
Affinität <%weapon.affinity | affinity%> /<%weapon.affinity_virus | affinity%>
Slot <%weapon.slot | slot%>
Element (Awaken) <%element.local_name%> <%element.pivot.attack%>
Schärfe
Schärfe +1
Noten
Geschossangriffe <%weapon.weapongunlanceshells[0].local_name%> Lv<%weapon.weapongunlanceshells[0].pivot.level%>
Phiole <%weapon.weaponswitchaxephials[0].local_name%>
Typ <%weapon.weaponigtypes[0].local_name%> LV<%weapon.weaponigtypes[0].pivot.kinsect_level_min%> ~ LV<%weapon.weaponigtypes[0].pivot.kinsect_level_max%>
Bogenschuss
Ladung Lv 1 <%weapon.weaponbowconfigs.weaponbowcharge_1.local_name%> <%weapon.weaponbowconfigs.level_1%>
Ladung Lv 2 <%weapon.weaponbowconfigs.weaponbowcharge_2.local_name%> <%weapon.weaponbowconfigs.level_2%>
Ladung Lv 3 <%weapon.weaponbowconfigs.weaponbowcharge_3.local_name%> <%weapon.weaponbowconfigs.level_3%>
Ladung Lv 4 <%weapon.weaponbowconfigs.weaponbowcharge_4.local_name%> <%weapon.weaponbowconfigs.level_4%>
<%item.pivot.capacity%>

Herstellungs Materialien

Schaffen: <%weapon.price_create | number%>z
Upgrade: <%weapon.price_upgrade | number%>z
At least 1 <%item.weapons_1[0].local_name%> <%item.weapons_2[0].local_name%> in inventory to unlock.

Upgrade Verlauf

Wird geupgraded zu

    Kann nicht weiter geupgraded werden.