An ancient evil awakens...
| Base HP | <%monster.base_hp | number:0%> HP |
| Low (×<%monster.hp_mult_low%>) | <%(monster.hp_mult_low * monster.base_hp) | number:0%> HP |
| High (×<%monster.hp_mult_high%>) | <%(monster.hp_mult_high * monster.base_hp) | number:0%> HP |
| G (×<%monster.hp_mult_g%>) | <%(monster.hp_mult_g * monster.base_hp) | number:0%> HP |
| Low | <%monster.limp_low | percentage%> |
| High | <%monster.limp_high | percentage%> |
| High (Apex) | <%monster.limp_high_apex | percentage%> |
| G | <%monster.limp_g | percentage%> |
| G (Apex) | <%monster.limp_g_apex | percentage%> |
| Low | <%monster.cap_low | percentage%> |
| High | <%monster.cap_high | percentage%> |
| High (Apex) | <%monster.cap_high_apex | percentage%> |
| G | <%monster.cap_g | percentage%> |
| G (Apex) | <%monster.cap_g_apex | percentage%> |
| Duration | 0 |
| Attack | x0.0 |
| Defense | x0.0 |
| Speed | x0.0 |
| Map | Start | Areas | Rest |
|---|
| Miniature | <0.0 |
| Large | >0.0 |
| King | >0.0 |
| 700 | ||
| 450 | ||
| 400 | ||
| 400 | ||
| 400 | ||
| 500 | ||
| 200 | ||
| 240 |
| Region | Cut | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
|---|---|---|---|---|---|---|---|---|---|
| <%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
| Region | Cut | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
|---|---|---|---|---|---|---|---|---|---|
| <%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
| Region | Cut | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
|---|---|---|---|---|---|---|---|---|---|
| <%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
| Abnormal Status | Initial | Increase | Max | Duration | Damage | Reduction |
|---|---|---|---|---|---|---|
| <%status.local_name%> | <%status.pivot.initial%> | <%status.pivot.increase%> | <%status.pivot.max%> | <%status.pivot.duration%> | <%status.pivot.damage%> | <%status.pivot.reduction_amount%>/<%status.pivot.reduction_time%>sec |
| Item | Normal | Enraged | Fatigued |
|---|---|---|---|
| Pitfall Trap | 0 | 0 | 0 |
| Flash Bomb | 0 | 0 | 0 |
| Shock Trap | 0 | 0 | 0 |
| Sonic Bomb | 0 | 0 | 0 |
| Canopy Trap | 0 | 0 | 0 |
| <%item.pivot.monsteritemmethod.local_name%> | <%item.pivot.quantity%> | <%item.pivot.percentage | percentage%> |
| Great Sword | Fatalis Legacy | RARE-10 |
| Long Sword | Fatalis Ascencia | RARE-10 |
| Sword | W. Fatalis Sword | RARE-10 |
| Dual Blades | Ultimus Apocalypse | RARE-10 |
| Hammer | Fatalis Ruiner | RARE-10 |
| Hunting Horn | Fatalis Ancient Lute | RARE-10 |
| Lance | W. Fatalis Lance | RARE-10 |
| Gunlance | W. Fatalis Gunlance | RARE-10 |
| Switch Axe | Fatalis Force | RARE-10 |
| Charge Blade | Fatalis Mien | RARE-10 |
| Insect Glaive | Fatalis Soldier | RARE-10 |
| Insect Glaive | Fatalis Enforcer | RARE-10 |
| Insect Glaive | Fatalis Overlord | RARE-10 |
| Light Bowgun | Absolute Bowgun | RARE-10 |
| Heavy Bowgun | Fatalis Enslaver | RARE-10 |
| Bow | Victory and Glory | RARE-10 |