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Este pequeño carapaceon de duro caparazón abunda en el desierto, donde acecha bajo las arenas y emerge al acercarse una presa. Sus cerebros se consideran una auténtica delicia.
| Base HP | <%monster.base_hp | number:0%> HP |
| Bajo (×<%monster.hp_mult_low%>) | <%(monster.hp_mult_low * monster.base_hp) | number:0%> HP |
| Alto (×<%monster.hp_mult_high%>) | <%(monster.hp_mult_high * monster.base_hp) | number:0%> HP |
| G (×<%monster.hp_mult_g%>) | <%(monster.hp_mult_g * monster.base_hp) | number:0%> HP |
| Bajo | <%monster.limp_low | percentage%> |
| Alto | <%monster.limp_high | percentage%> |
| Alto (Apex) | <%monster.limp_high_apex | percentage%> |
| G | <%monster.limp_g | percentage%> |
| G (Apex) | <%monster.limp_g_apex | percentage%> |
| Bajo | <%monster.cap_low | percentage%> |
| Alto | <%monster.cap_high | percentage%> |
| Alto (Apex) | <%monster.cap_high_apex | percentage%> |
| G | <%monster.cap_g | percentage%> |
| G (Apex) | <%monster.cap_g_apex | percentage%> |
| Duración | 0 |
| Ataque | x0.0 |
| Defensa | x0.0 |
| Velocidad | x0.0 |
| Mapa | Empezar | Áreas | Descanso |
|---|
| Miniatura | <0.0 |
| Gran | >0.0 |
| Rey | >0.0 |
| 100 | ||
| 100 | ||
| 100 | ||
| 100 | ||
| 100 | ||
| 100 | ||
| 100 | ||
| 100 |
| Región | Cortar | Impacto | Disparo | Fuego | Agua | Hielo | Trueno | Dragón | Mareado |
|---|---|---|---|---|---|---|---|---|---|
| <%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
| Región | Cortar | Impacto | Disparo | Fuego | Agua | Hielo | Trueno | Dragón | Mareado |
|---|---|---|---|---|---|---|---|---|---|
| <%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
| Región | Cortar | Impacto | Disparo | Fuego | Agua | Hielo | Trueno | Dragón | Mareado |
|---|---|---|---|---|---|---|---|---|---|
| <%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
| Estado anormal | Inicial | Aumentar | Max | Duración | Dañar | Reducción |
|---|---|---|---|---|---|---|
| <%status.local_name%> | <%status.pivot.initial%> | <%status.pivot.increase%> | <%status.pivot.max%> | <%status.pivot.duration%> | <%status.pivot.damage%> | <%status.pivot.reduction_amount%>/<%status.pivot.reduction_time%>sec |
| <%item.pivot.monsteritemmethod.local_name%> | <%item.pivot.quantity%> | <%item.pivot.percentage | percentage%> |