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Großschwert

Finale (Schaffen)
<%weapon.weapongunlanceshells[0].local_name%> <%weapon.weapongunlanceshells[0].pivot.level%> <%weapon.weaponswitchaxephials[0].local_name%> <%weapon.weaponigtypes[0].local_name%> LV<%weapon.weaponigtypes[0].pivot.kinsect_level_min%> ~ LV<%weapon.weaponigtypes[0].pivot.kinsect_level_max%> <%weapon.weaponbowconfigs.weaponbowarcshot.local_name%> <%(weapon.attack / weapon.weapontype.modifier) | number:0%> <%weapon.attack%> <%weapon.affinity | affinity%> /<%weapon.affinity_virus | affinity%> <%weapon.defense | point%>
(<%element.pivot.attack / 10%><%element.pivot.attack%> <%element.local_name%>) /
Nachladen: <%weapon.weaponbowgunconfigs.weaponbowgunreload.local_name%>
Rückstoß: <%weapon.weaponbowgunconfigs.weaponbowgunrecoil.local_name%>
Abweichung: <%weapon.weaponbowgunconfigs.weaponbowgundev.local_name%>
Normal <%weapon.weaponbowgunconfigs.normal_1%> <%weapon.weaponbowgunconfigs.normal_2%> <%weapon.weaponbowgunconfigs.normal_3%>
Perforier <%weapon.weaponbowgunconfigs.pierce_1%> <%weapon.weaponbowgunconfigs.pierce_2%> <%weapon.weaponbowgunconfigs.pierce_3%>
Schrot <%weapon.weaponbowgunconfigs.pellet_1%> <%weapon.weaponbowgunconfigs.pellet_2%> <%weapon.weaponbowgunconfigs.pellet_3%>
Explosiv <%weapon.weaponbowgunconfigs.crag_1%> <%weapon.weaponbowgunconfigs.crag_2%> <%weapon.weaponbowgunconfigs.crag_3%>
Streu <%weapon.weaponbowgunconfigs.clust_1%> <%weapon.weaponbowgunconfigs.clust_2%> <%weapon.weaponbowgunconfigs.clust_3%>
Schnitt <%weapon.weaponbowgunconfigs.slicing%>
Flamme <%weapon.weaponbowgunconfigs.flaming%>
Frost <%weapon.weaponbowgunconfigs.freeze%>
Wasser <%weapon.weaponbowgunconfigs.water%>
Donner <%weapon.weaponbowgunconfigs.thunder%>
Drachen <%weapon.weaponbowgunconfigs.dragon%>
Schleim <%weapon.weaponbowgunconfigs.slime%>
Gift <%weapon.weaponbowgunconfigs.poison_1%> <%weapon.weaponbowgunconfigs.poison_2%>
Lähmung <%weapon.weaponbowgunconfigs.para_1%> <%weapon.weaponbowgunconfigs.para_2%>
Schlaf <%weapon.weaponbowgunconfigs.sleep_1%> <%weapon.weaponbowgunconfigs.sleep_2%>
U.Wasser <%weapon.weaponbowgunconfigs.sub_1%> <%weapon.weaponbowgunconfigs.sub_2%>
Erschöpfung <%weapon.weaponbowgunconfigs.exhaust_1%> <%weapon.weaponbowgunconfigs.exhaust_2%>
Wyvernfeuer <%weapon.weaponbowgunconfigs.wyvernfire%>
<%weapon.weaponbowconfigs.weaponbowcharge_1.local_name%>
<%weapon.weaponbowconfigs.level_1%>
<%weapon.weaponbowconfigs.weaponbowcharge_2.local_name%>
<%weapon.weaponbowconfigs.level_2%>
<%weapon.weaponbowconfigs.weaponbowcharge_3.local_name%>
<%weapon.weaponbowconfigs.level_3%>
<%weapon.weaponbowconfigs.weaponbowcharge_4.local_name%>
<%weapon.weaponbowconfigs.level_4%>
<%item.local_name%>
<%weapon.affinity | affinity%> /<%weapon.affinity_virus | affinity%> <%weapon.defense | point%> <%weapon.slot | slot%> <%weapon.rarity%>
Schaffen <%weapon.price_create | zenny%> <%item.local_name%> <%item.pivot.quantity%>,
Upgrade <%weapon.price_upgrade | zenny%> <%item.local_name%> <%item.pivot.quantity%>,