| Torso Up | ||
| Torso Up | +10 | Double skill points on torso including all decoration jewels gemmed in. |
| Poison | ||
| Negate Poison | +10 | Prevents poison. |
| Double Poison | -10 | Doubles the damage received from poison. |
| Paralysis | ||
| Negate Paralysis | +10 | Prevents paralysis. |
| Double Paralysis | -10 | Doubles the duration of paralysis. |
| Sleep | ||
| Negate Sleep | +10 | Prevents sleep. |
| Double Sleep | -10 | Doubles the duration of sleep. |
| Stun | ||
| Negate Stun | +15 | Prevents stun. |
| Halve Stun | +10 | Reduces the likelihood of being stunned by 50%. |
| Double Stun | -10 | Makes it harder to recover from being stunned. |
| Mud/Snow | ||
| Negate Mud/Snow | +10 | Prevents Snowman and Muddy conditions. |
| Antiseptic | ||
| Antiseptic | +10 | Allows you to use any item while under stench effect. |
| Def Lock | ||
| Iron Skin | +10 | Prevents "Defense Down" status |
| Dungmaster | ||
| Dung Bomb Expert | +10 | Increases Dung Bomb efficiency, and raises their Combo success rate to 100%. |
| Biology | ||
| Bio Master | +10 | Antiseptic + Dung Bomb Expert. |
| Attack | ||
| Attack Up (L) | +20 | Attack + 24 to 108 (depending on weapon type). |
| Attack Up (M) | +15 | Attack +18 to 81 (depending on weapon type). |
| Attack Up (S) | +10 | Attack +12 to 54 (depending on weapon type). |
| Attack Down (S) | -10 | Slightly decreases Attack. |
| Attack Down (M) | -15 | Decreases Attack. |
| Attack Down (L) | -20 | Greatly decreases Attack. |
| Defense | ||
| Defense Up (L) | +20 | Increases defense by 7% and a further 25. |
| Defense Up (M) | +15 | Increases defense by 3% and a further 20. |
| Defense Up (S) | +10 | Increases defense by 15. |
| Defense Down (S) | -10 | Decreases defense by 10; cannot decrease defense lower than 1. |
| Defense Down (M) | -15 | Decreases defense by 5% and a minimum 10; cannot decrease defense lower than 1. |
| Defense Down (L) | -20 | Decreases defense by 10% and a minimum 10; cannot decrease defense lower than 1. |
| Health | ||
| Health +50 | +15 | Increases maximum Health by 50. |
| Health +20 | +10 | Increases maximum Health by 20. |
| Health -10 | -10 | Decreases maximum Health by 10. |
| Health -30 | -15 | Decreases maximum Health by 30. |
| Rec Speed | ||
| Recovery Spd +2 | +15 | 4x recovery speed from temporary damage |
| Recovery Spd +1 | +10 | 2x recovery speed from temporary damage. |
| Recovery Spd -1 | -10 | 1/2x recovery speed from temporary damage. |
| Recovery Spd -2 | -15 | 1/4x recovery speed from temporary damage. |
| Protection | ||
| Divine Blessing | +10 | 25% chance to take 30% less damage (equivalent to 7.5% damage reduction). |
| Demonic Blessing | -10 | 25% chance to take 30% more damage (equivalent to 7.5% damage increase). |
| Sheathing | ||
| Quick Sheath | +10 | Increases weapon sheathe speed |
| FastCharge | ||
| Focus | +10 | L.Sword, D.Blade, and S.Axe gauges charge 20% faster while G.Sword, Bow, and Hammer charging time decreased by 20%. |
| Distraction | -10 | L.Sword, D.Blade, and S.Axe gauges charge 20% slower while G.Sword, Bow, and Hammer charging time increased by 20%. |
| Expert | ||
| Critical Eye +3 | +20 | Increases Affinity by 30%.(effective damage +7.5%). |
| Critical Eye +2 | +15 | Increases Affinity by 20%.(effective damage +5%). |
| Critical Eye +1 | +10 | Increases Affinity by 10%.(effective damage +2.5%). |
| Critical Eye -1 | -10 | Decreases Affinity by 5%.(effective damage -1.25%). |
| Critical Eye -2 | -15 | Decreases Affinity by 10%.(effective damage -2.5%). |
| Critical Eye -3 | -20 | Decreases Affinity by 15%.(effective damage -3.75%). |
| Tenderizer | ||
| Weakness Exploit | +10 | When attacking a monster part with defense higher than 45, damage is increased by 5%. |
| Destroyer | ||
| Partbreaker | +10 | Attacks decrease monster part durability 30% faster. |
| KO | ||
| Knockout King | +10 | Increases KO damage by 10% |
| Stam Drain | ||
| Stamina Thief | +10 | Increases stamina damage for stamina attacks |
| Constitutn | ||
| Constitution +2 | +15 | Stamina consumption when evading, blocking, and using Switch Axe slash combo is decreased by 50%. |
| Constitution +1 | +10 | Stamina consumption when evading, blocking, and using Switch Axe slash combo is decreased by 25%. |
| Constitution -1 | -10 | Stamina consumption when evading, blocking, and using Switch Axe slash combo is increased by 20%. |
| Constitution -2 | -15 | Stamina consumption when evading, blocking, and using Switch Axe slash combo is decreased by 35%. |
| Hearing | ||
| HG Earplugs | +15 | Unaffected by all monster roars. |
| Earplugs | +10 | Unaffected by all monster roars besides Elder Dragons, Duramboros, Gigginox, Deviljho, Brachydios and Diablos species. |
| Wind Res | ||
| Windproof (Hi) | +15 | Negates all wind pressure |
| Windproof (Lo) | +10 | Negates a certain amount of Wind Pressure. |
| Tremor Res | ||
| Tremor Res | +10 | Prevents staggering from tremors created by large monsters. |
| Heat Res | ||
| Heat Cancel | +10 | Negates all heat as well as damange from lava |
| Heat Surge | -10 | Greatly increases damage incurred from heat |
| Cold Res | ||
| Cold Cancel | +10 | Negates all cold. |
| Cold Surge | -10 | Greatly increase stamina depletion from the cold |
| Stamina | ||
| Marathon Runner | +10 | Slows down Stamina depletion for actions other than evasion and blocking to 1/2 normal speed. |
| Short Sprinter | -10 | Speeds up Stamina depletion for actions other than evasion and blocking to 1.2x normal speed. |
| Stam Recov | ||
| Stam Recov Up | +10 | Doubles recovery speed of stamina |
| Stam Recov Down | -10 | Slows down recovery speed of stamina |
| Evasion | ||
| Evasion +2 | +15 | Increases invulnerability during evasive moves from 0.2 seconds to 0.4 seconds. |
| Evasion +1 | +10 | Increases invulnerability during evasive moves from 0.2 seconds to 0.33 seconds. |
| Evasion Down | -10 | Decreases invulnerability during evasive moves from 0.2 seconds to 0.1 seconds. |
| Evade Dist | ||
| Evade Extender | +10 | Increases evasion distance by 50%. (1.5x normal distance) |
| Dive Dist | ||
| Dive Enhancer | +10 | Distance traveled when performing running dive away from large monsters is extended and can be performed toward them. |
| Sense | ||
| Sneak | +10 | Monsters are less likely to target you in a group. |
| Taunt | -10 | Monsters are more likely to target you in a group. |
| Guard | ||
| Guard +2 | +15 | Decrease stamina consumed by blocking by 20, negate guard damage, and knockback by most attacks. |
| Guard +1 | +10 | Decrease stamina consumed by blocking by 10, negate guard damage, and knockback by most attacks. |
| Guard -1 | -10 | Increase stamina consumed by blocking by 10, increase guard damage, and knockback by most attacks. |
| Guard Up | ||
| Guard Boost | +10 | Causes previously unblockable attacks to become blockable. |
| Auto-Guard | ||
| Auto-Guard | +10 | Enables ability to automatically block attacks (when blocking is possible). |
| Status | ||
| Status Atk +2 | +15 | Abnormal status attacks potency multiplied by 1.25 |
| Status Atk +1 | +10 | Abnormal status attacks potency multiplied by 1.125 |
| Status Atk Down | -10 | Decreases the potency of Abnormal Status attacks by 12.5%. (87.5% normal, but decimal points are dropped) Also increases required tranqs for capture from 2 to 3. |
| Fire Atk | ||
| Fire Atk +2 | +15 | Fire attacks multiplied by 1.2 |
| Fire Atk +1 | +10 | Fire attacks multiplied by 1.1 |
| Fire Atk Down | -10 | Fire attacks multiplied by 0.75 |
| Water Atk | ||
| Water Atk +2 | +15 | Water attacks multiplied by 1.2 |
| Water Atk +1 | +10 | Water attacks multiplied by 1.1 |
| Water Atk Down | -10 | Water attacks multiplied by 0.75 |
| ThunderAtk | ||
| Thunder Atk +2 | +15 | Thunder attacks multiplied by 1.2 |
| Thunder Atk +1 | +10 | Thunder attacks multiplied by 1.1 |
| Thunder Atk Down | -10 | Thunder attacks multiplied by 0.75 |
| Ice Atk | ||
| Ice Atk +2 | +15 | Ice attacks multiplied by 1.2 |
| Ice Atk +1 | +10 | Ice attacks multiplied by 1.1 |
| Ice Atk Down | -10 | Ice attacks multiplied by 0.75 |
| Dragon Atk | ||
| Dragon Atk +2 | +15 | Dragon attacks muliplied by 1.2 |
| Dragon Atk +1 | +10 | Dragon attacks multiplied by 1.1 |
| Dragon Atk Down | -10 | Dragon attacks multiplied by 0.75 |
| Elemental | ||
| Element Atk Up | +10 | Increases the power of Elemental attacks by 20%. (1.2x normal damage) |
| Element Atk Down | -10 | Decreases the power of Elemental attacks by 20%. (0.8x normal damage) |
| Fire Res | ||
| Fire Res +20 | +15 | Fire resistance +20; negates Fire Blight |
| Fire Res +15 | +10 | Fire resistance +15; negates Fire Blight(S) |
| Fire Res -20 | -10 | Fire resistance -20; turns Fire Blight from (S) to (L) |
| Water Res | ||
| Water Res +20 | +15 | Water resistance +20; negates Water Blight |
| Water Res +15 | +10 | Water resistance +15; negates Water Blight(S) |
| Water Res -20 | -10 | Water resistance -20; turns Water Blight from (S) to (L) |
| ThunderRes | ||
| Thunder Res +20 | +15 | Thunder resistance +20; negates Thunder Blight |
| Thunder Res +15 | +10 | Thunder resistance +15; negates Thunder Blight(S) |
| Thunder Res -20 | -10 | Thunder resistance -20; turns Thunder Blight from (S) to (L) |
| Ice Res | ||
| Ice Res +20 | +15 | Ice resistance +20; negates Ice Blight |
| Ice Res +15 | +10 | Ice resistance +15; negates Ice Blight(S) |
| Ice Res -20 | -10 | Ice resistance -20; turns Ice Blight from (S) to (L) |
| Dragon Res | ||
| Dragon Res +20 | +15 | Dragon resistance +20; negates Dragon Blight |
| Dragon Res +15 | +10 | Dragon resistance +15; negates Dragon Blight(S) |
| Dragon Res -20 | -10 | Dragon resistance -20; turns Dragon Blight from (S) to (L) |
| Sharpness | ||
| Razor Sharp | +10 | Halves the rate at which your weapon loses Sharpness |
| Blunt Edge | -10 | Doubles the rate at which your weapon loses Sharpness. |
| Handicraft | ||
| Sharpness +1 | +10 | Increases your weapon's Sharpness by one level. |
| Fencing | ||
| Mind's Eye | +10 | Prevents your attacks from being deflected. Also known as ESP. |
| Sharpener | ||
| Speed Sharpening | +10 | Weapons are sharpened much faster |
| Slow Sharpening | -10 | Weapons take longer to sharpen |
| Crit Draw | ||
| Critical Draw | +10 | Guarantees all draw attacks will be critical. |
| PunishDraw | ||
| Punishing Draw | +10 | Grants the ability to stun (KO) and exhaust monsters with draw attacks. |
| Reload Spd | ||
| Reload Speed +3 | +20 | Bowgun reloading speed increases 3 levels |
| Reload Speed +2 | +15 | Bowgun reloading speed increases 2 levels |
| Reload Speed +1 | +10 | Bowgun reloading speed increases 1 level |
| Reload Speed -1 | -10 | Bowgun reloading speed decreases 1 level |
| Reload Speed -2 | -15 | Bowgun reloading speed decreases 2 levels |
| Reload Speed -3 | -20 | Bowgun reloading speed decreases 3 levels |
| Loading | ||
| Load Up | +10 | Increases the loadable amount of all usable ammo by one. |
| Rapid Fire | ||
| Bonus Shot | +10 | Allows one extra shot to be fired while rapid firing. |
| Recoil | ||
| Recoil Down +3 | +20 | Bowgun recoil is reduced even greater |
| Recoil Down +2 | +15 | Bowgun recoil is reduced further |
| Recoil Down +1 | +10 | Bowgun recoil is reduced |
| Recoil Down -1 | -10 | Bowgun recoil is increased |
| Recoil Down -2 | -15 | Bowgun recoil is increased further |
| Recoil Down -3 | -20 | Bowgun recoil is increased even greater |
| Precision | ||
| Steadiness +2 | +15 | Greatly decreases Deviation while aiming. |
| Steadiness +1 | +10 | Decreases Deviation while aiming. |
| Steadiness -1 | -10 | Increases Deviation while aiming. |
| Steadiness -2 | -15 | Greatly increases Deviation while aiming |
| Normal Up | ||
| Normal/Rapid Up | +10 | Increases the damage of Normal S/Rapid Bow |
| Pierce Up | ||
| Pierce/Pierce Up | +10 | Increases the damage of Pierce S/Pierce Bow |
| Pellet Up | ||
| Pellet/Spread Up | +10 | Increases the damage of Pellet S/Scatter Bow |
| Normal S+ | ||
| Use Any Normal S | +10 | Allows a bowgun to fire all Normal S levels. |
| Pierce S+ | ||
| Use Any Pierce S | +15 | Allows a bowgun to fire all Pierce S levels. |
| Use Lv1 Pierce S | +10 | Allows a bowgun to fire Pierce S Lv1. |
| Pellet S+ | ||
| Use Any Pellet S | +15 | Allows a bowgun to fire all Pellet S levels. |
| Use Lv1 Pellet S | +10 | Allows a bowgun to fire Pellet S Lv1. |
| Crag S+ | ||
| Use Any Crag S | +15 | Allows a bowgun to fire all Crag S levels. |
| Use Lv1 Crag S | +10 | Allows a bowgun to fire Crag S Lv1. |
| Clust S+ | ||
| Use Any Clust S | +15 | Allows a bowgun to fire all Clust S levels. |
| Use Lv1 Clust S | +10 | Allows a bowgun to fire Clust S Lv1. |
| Slicing S+ | ||
| Use Slicing S | +10 | Allows a bowgun to fire Slice S; adds ammo |
| Slime S+ | ||
| Use Slime S | +10 | Allows a bowgun to fire Blast S; adds ammo |
| Poison C+ | ||
| Use Poison Coat | +10 | Allows a bow to use poison coating |
| Para C+ | ||
| Use Para Coat | +10 | Allows a bow to use paralysis coating |
| Sleep C+ | ||
| Use Sleep Coat | +10 | Allows a bow to use sleep coating |
| Power C+ | ||
| Use Power Coat | +10 | Allows a bow to use power coating |
| C.Range C+ | ||
| Use C.Range Coat | +10 | Allows a bow to use razor coating |
| Exhaust C+ | ||
| Use Exhaust Coat | +10 | Allows a bow to use exhaust coating |
| Slime C+ | ||
| Use Slime Coat | +10 | Allows a bow to use blast coating |
| Maestro | ||
| Horn Maestro | +10 | Reduces likelihood of flute breaks; increases duration of recital effects triggered by hunting horn |
| Artillery | ||
| Artillery Expert | +15 | Increases damage of Ballista, Cannon, gunlance shots, Wvyern Fire and Crag S. |
| Artillery Novice | +10 | Slightly increases damage of Ballista, Cannon, gunlance shots, Wvyern Fire and Crag S. |
| Bomb Boost | ||
| Bombardier | +10 | Bomb damage is increased to 1.5x normal damage. Bomb Combinations are 100% |
| Rec Level | ||
| Recovery Up | +10 | Health recovery items work at 125% efficiency. |
| Recovery Down | -10 | Health recovery items work at 75% efficiency. |
| Wide-Range | ||
| Wide-Range +2 | +20 | Health & status Items used also affect party members. (herbs, potions, and berries only) |
| Wide-Range +1 | +10 | Health & status Items used also affect nearby party members for a 1/2 amount. (herbs, potions, and berries only) |
| LastingPwr | ||
| Item Use Up | +10 | Increases the effect time of certain items. |
| Item Use Down | -10 | Decreases the effect time of certain items. |
| Hunger | ||
| Negate Hunger | +15 | Negates maximum Stamina depletion. |
| Halve Hunger | +10 | Halves maximum Stamina depletion speed. |
| Raise Hunger | -10 | Increases maximum Stamina depletion to 1.5x normal speed. |
| Double Hunger | -15 | Doubles maximum Stamina depletion speed. |
| Gluttony | ||
| Scavenger | +15 | Increases efficiency of items that raise maximum Stamina. |
| Gourmand | +10 | Sometimes increases the effeciency of items that raise maximum Stamina. |
| Eating | ||
| Speed Eating +2 | +15 | Increases meat and item consuming speed. |
| Speed Eating +1 | +10 | Increases meat-eating speed. |
| Slow Eater | -10 | Decreases meat-eating speed. |
| Carnivore | ||
| Meat Lover | +10 | Increases stamina when eating raw meat; has dash juice effect when eating rare meat or well-done meat |
| Combo Rate | ||
| Combination +45% | +15 | Increases your Combination success rate by 45%. |
| Combination +20% | +10 | Increases your combination success rate by 20% |
| Combination -10% | -10 | Decreases your Combination success rate by 10%. |
| Combination -20% | -15 | Decreases your combination success rate by 20% |
| Combo Plus | ||
| Combination Pro | +10 | Guarantees maximum possible Combination results with items such as Bowgun ammo. |
| Gathering | ||
| Gathering +2 | +15 | Greatly increases chance of gathering the maximum number of times from 84 to 97%. |
| Gathering +1 | +10 | Increases chance of gathering the maximum number of times in a location from 84 to 91%. |
| Gathering -1 | -10 | Decreases chance of gathering the maximum number of times in a location from 84 to 72%. |
| Spd Gather | ||
| Speed Gatherer | +10 | Gathering speed is increased |
| Whim | ||
| Divine Whim | +15 | Chance of pickaxe, bug nets, boomerangs, harpoons, and horns breaking is reduced by 75%. |
| Spirit's Whim | +10 | Chance of pickaxe, bug nets, boomerangs, harpoons, and horns breaking is reduced by 50%. |
| Spectre's Whim | -10 | Chance of pickaxe, bug nets, boomerangs, harpoons, and horns breaking is increased by 25%. |
| Devil's Whim | -15 | Chance of pickaxe, bug nets, boomerangs, harpoons, and horns breaking is increased by 50%. |
| Honey | ||
| Honey Hunter | +10 | Gathers two Royal Honey and Honey at a time. |
| Charmer | ||
| Charm Chaser | +10 | Possible to gather two charms at once. |
| Fate | ||
| Great Luck | +15 | Often increases the number of Reward Items received at the end of a Quest. (from 22/32 to 29/32 chance per slot until one failure or maximum number of rewards is reached) |
| Good Luck | +10 | Sometimes increases the number of Reward Items received at the end of a Quest. (from 22/32 to 26/32 chance per slot until one failure or maximum number of rewards is reached) |
| Bad Luck | -10 | Sometimes decreases the number of Reward Items received at the end of a Quest. (from 22/32 to 16/32 chance per slot until one failure or maximum number of rewards is reached) |
| Horrible Luck | -15 | Often decreases the number of Reward Items received at the end of a Quest. (from 22/32 to 8/32 chance per slot until one failure or maximum number of rewards is reached) |
| Carving | ||
| Carving Master | +15 | Carving Pro and gives 1 extra carve. |
| Carving Pro | +10 | Prevents in interruption while carving from attacks with low knockback. |
| Tranquilzr | ||
| Capture Master | +15 | Greatly increases capture items in rewards. |
| Capture Expert | +10 | Increases capture items in rewards. |
| Perception | ||
| Capture Guru | +10 | Monster icon on the map blinks when monsters are ready to be captured. |
| Psychic | ||
| Autotracker | +15 | Activates Detect without having to mark the monster. |
| Detect | +10 | Marked monsters display additional information on the map, such as species. |
| Transportr | ||
| Pro Transporter | +10 | Travel faster while carrying eggs or powderstones. |
| Ranger | ||
| Outdoorsman | +10 | Fishing Expert, BBQ Expert, Farsight all in one |
| Anti-Theft | ||
| Anti-Theft | +10 | Enemies cannot steal anything from the hunter. |
| SpeedSetup | ||
| Trap Master | +10 | Speeds up trap and bomb setting time. Raises Trap Combinations to 100% |
| Flame Aura | ||
| Flame Aura | +10 | Causes monsters to react as if you are carrying a Torch, even when you aren't. |
| Oxygen | ||
| Endless Oxygen | +10 | No depletion of the oxygen gauge |
| Short Breath | -10 | Speeds up depletion of the Oxygen Gauge. |
| CurrentRes | ||
| Current Res (Hi) | +15 | Negates the water currents created by large monster. |
| Current Res (Lo) | +10 | Negates some of the water currents created by large monsters. |
| Swimming | ||
| Olympic Swimmer | +10 | Increases your movement speed in water. |
| Doggy Paddler | -10 | Decreases your movement speed in water. |
| Sea Legs | ||
| Ocean's Blessing | +10 | CurrentRes (Hi), Olympic Swimmer and Oxygen Unlimited |
| Potential | ||
| Adrenaline +2 | +15 | Greatly increases Attack (1.3x) and Defense (+45) when Health is below 40%. |
| Adrenaline +1 | +10 | Greatly increases Defense when Health is below 40%. |
| Worrywart | -10 | Decreases Defense and Attack (0.7x) when Health is below 40%.. |
| Survivor | ||
| Fortify | +10 | Near death defence increase by 30; After first faint attack multiplied by 1.1. After second faint attack multiplied by 1.2. |
| Gloves Off | ||
| Latent Power +2 | +15 | After roughly 5 minutes of fighting weapon power and affinity increase for 90 seconds, stamina is also 1/2 at that time. |
| Latent Power +1 | +10 | After roughly 5 minutes of fighting weapon power and affinity increase for 90 seconds, stamina is also 1/5 at that time. |
| Spirit | ||
| Challenger +2 | +15 | When staying at the same area as raged big monsters, add Attack Up (L) and Critical Eye + 2. |
| Challenger +1 | +10 | When staying at the same area as raged big monsters, add Attack Up (S) and Critical Eye + 1. |
| Unscathed | ||
| Peak Performance | +10 | Increases attack power when health is full |
| FreeElemnt | ||
| Awaken | +10 | Releases the latent elemental properties in weapons that don't have elements. |
| Blight Res | ||
| Blightproof | +10 | Negates all elemental blights. |
| Status Res | ||
| Wellness | +10 | Prevents Sleep, Poison, Paralysis and Stun |
| Unshakable | ||
| Rock Steady | +10 | Knockdown effects are reduced, also grants Wind Proof (Lo), Earplugs (also blocks Alatreon roars) and Current Res (Lo). |
| Guts | ||
| Guts | +10 | When health is above 64, hunter will survive a single attack that would cause fainting. Only occurs once unless hunter faints. |
| Edgemaster | ||
| Honed Blade | +10 | Sharpness+1 and Attack Up (L) |
| SteadyHand | ||
| Silver Bullet | +10 | Boosts NormalS/RapidBow, PierceS/PrceBow and PelletS/ScattBow |
| Fury | ||
| Wrath Awoken | +10 | Guts and Adrenaline +2 |
| TeamPlayer | ||
| Shakalaka Rally | +10 | Increases Shakalaka's Attack (10%) , Defense (10%) and recovery speed |
| TeamLeader | ||
| Shakalaka Cheer | +10 | When Shakalaka(s) is/are recovering underground, use shouts to call him(them) back with full recovery |