Torso Up |
Torso Up | +10 | Double skill points on torso including all decoration jewels gemmed in. |
Poison |
Negate Poison | +10 | Prevents poison. |
Double Poison | -10 | Doubles the damage received from poison. |
Paralysis |
Negate Paralysis | +10 | Prevents paralysis. |
Double Paralysis | -10 | Doubles the duration of paralysis. |
Sleep |
Negate Sleep | +10 | Prevents sleep. |
Double Sleep | -10 | Doubles the duration of sleep. |
Stun |
Negate Stun | +15 | Prevents stun. |
Halve Stun | +10 | Reduces the likelihood of being stunned by 50%. |
Double Stun | -10 | Makes it harder to recover from being stunned. |
Mud/Snow |
Negate Mud/Snow | +10 | Prevents Snowman and Muddy conditions. |
Antiseptic |
Antiseptic | +10 | Allows you to use any item while under stench effect. |
Def Lock |
Iron Skin | +10 | Prevents "Defense Down" status |
Dungmaster |
Dung Bomb Expert | +10 | Increases Dung Bomb efficiency, and raises their Combo success rate to 100%. |
Biology |
Bio Master | +10 | Antiseptic + Dung Bomb Expert. |
Attack |
Attack Up (L) | +20 | Attack + 24 to 108 (depending on weapon type). |
Attack Up (M) | +15 | Attack +18 to 81 (depending on weapon type). |
Attack Up (S) | +10 | Attack +12 to 54 (depending on weapon type). |
Attack Down (S) | -10 | Slightly decreases Attack. |
Attack Down (M) | -15 | Decreases Attack. |
Attack Down (L) | -20 | Greatly decreases Attack. |
Defense |
Defense Up (L) | +20 | Increases defense by 7% and a further 25. |
Defense Up (M) | +15 | Increases defense by 3% and a further 20. |
Defense Up (S) | +10 | Increases defense by 15. |
Defense Down (S) | -10 | Decreases defense by 10; cannot decrease defense lower than 1. |
Defense Down (M) | -15 | Decreases defense by 5% and a minimum 10; cannot decrease defense lower than 1. |
Defense Down (L) | -20 | Decreases defense by 10% and a minimum 10; cannot decrease defense lower than 1. |
Health |
Health +50 | +15 | Increases maximum Health by 50. |
Health +20 | +10 | Increases maximum Health by 20. |
Health -10 | -10 | Decreases maximum Health by 10. |
Health -30 | -15 | Decreases maximum Health by 30. |
Rec Speed |
Recovery Spd +2 | +15 | 4x recovery speed from temporary damage |
Recovery Spd +1 | +10 | 2x recovery speed from temporary damage. |
Recovery Spd -1 | -10 | 1/2x recovery speed from temporary damage. |
Recovery Spd -2 | -15 | 1/4x recovery speed from temporary damage. |
Protection |
Divine Blessing | +10 | 25% chance to take 30% less damage (equivalent to 7.5% damage reduction). |
Demonic Blessing | -10 | 25% chance to take 30% more damage (equivalent to 7.5% damage increase). |
Sheathing |
Quick Sheath | +10 | Increases weapon sheathe speed |
FastCharge |
Focus | +10 | L.Sword, D.Blade, and S.Axe gauges charge 20% faster while G.Sword, Bow, and Hammer charging time decreased by 20%. |
Distraction | -10 | L.Sword, D.Blade, and S.Axe gauges charge 20% slower while G.Sword, Bow, and Hammer charging time increased by 20%. |
Expert |
Critical Eye +3 | +20 | Increases Affinity by 30%.(effective damage +7.5%). |
Critical Eye +2 | +15 | Increases Affinity by 20%.(effective damage +5%). |
Critical Eye +1 | +10 | Increases Affinity by 10%.(effective damage +2.5%). |
Critical Eye -1 | -10 | Decreases Affinity by 5%.(effective damage -1.25%). |
Critical Eye -2 | -15 | Decreases Affinity by 10%.(effective damage -2.5%). |
Critical Eye -3 | -20 | Decreases Affinity by 15%.(effective damage -3.75%). |
Tenderizer |
Weakness Exploit | +10 | When attacking a monster part with defense higher than 45, damage is increased by 5%. |
Destroyer |
Partbreaker | +10 | Attacks decrease monster part durability 30% faster. |
KO |
Knockout King | +10 | Increases KO damage by 10% |
Stam Drain |
Stamina Thief | +10 | Increases stamina damage for stamina attacks |
Constitutn |
Constitution +2 | +15 | Stamina consumption when evading, blocking, and using Switch Axe slash combo is decreased by 50%. |
Constitution +1 | +10 | Stamina consumption when evading, blocking, and using Switch Axe slash combo is decreased by 25%. |
Constitution -1 | -10 | Stamina consumption when evading, blocking, and using Switch Axe slash combo is increased by 20%. |
Constitution -2 | -15 | Stamina consumption when evading, blocking, and using Switch Axe slash combo is decreased by 35%. |
Hearing |
HG Earplugs | +15 | Unaffected by all monster roars. |
Earplugs | +10 | Unaffected by all monster roars besides Elder Dragons, Duramboros, Gigginox, Deviljho, Brachydios and Diablos species. |
Wind Res |
Windproof (Hi) | +15 | Negates all wind pressure |
Windproof (Lo) | +10 | Negates a certain amount of Wind Pressure. |
Tremor Res |
Tremor Res | +10 | Prevents staggering from tremors created by large monsters. |
Heat Res |
Heat Cancel | +10 | Negates all heat as well as damange from lava |
Heat Surge | -10 | Greatly increases damage incurred from heat |
Cold Res |
Cold Cancel | +10 | Negates all cold. |
Cold Surge | -10 | Greatly increase stamina depletion from the cold |
Stamina |
Marathon Runner | +10 | Slows down Stamina depletion for actions other than evasion and blocking to 1/2 normal speed. |
Short Sprinter | -10 | Speeds up Stamina depletion for actions other than evasion and blocking to 1.2x normal speed. |
Stam Recov |
Stam Recov Up | +10 | Doubles recovery speed of stamina |
Stam Recov Down | -10 | Slows down recovery speed of stamina |
Evasion |
Evasion +2 | +15 | Increases invulnerability during evasive moves from 0.2 seconds to 0.4 seconds. |
Evasion +1 | +10 | Increases invulnerability during evasive moves from 0.2 seconds to 0.33 seconds. |
Evasion Down | -10 | Decreases invulnerability during evasive moves from 0.2 seconds to 0.1 seconds. |
Evade Dist |
Evade Extender | +10 | Increases evasion distance by 50%. (1.5x normal distance) |
Dive Dist |
Dive Enhancer | +10 | Distance traveled when performing running dive away from large monsters is extended and can be performed toward them. |
Sense |
Sneak | +10 | Monsters are less likely to target you in a group. |
Taunt | -10 | Monsters are more likely to target you in a group. |
Guard |
Guard +2 | +15 | Decrease stamina consumed by blocking by 20, negate guard damage, and knockback by most attacks. |
Guard +1 | +10 | Decrease stamina consumed by blocking by 10, negate guard damage, and knockback by most attacks. |
Guard -1 | -10 | Increase stamina consumed by blocking by 10, increase guard damage, and knockback by most attacks. |
Guard Up |
Guard Boost | +10 | Causes previously unblockable attacks to become blockable. |
Auto-Guard |
Auto-Guard | +10 | Enables ability to automatically block attacks (when blocking is possible). |
Status |
Status Atk +2 | +15 | Abnormal status attacks potency multiplied by 1.25 |
Status Atk +1 | +10 | Abnormal status attacks potency multiplied by 1.125 |
Status Atk Down | -10 | Decreases the potency of Abnormal Status attacks by 12.5%. (87.5% normal, but decimal points are dropped) Also increases required tranqs for capture from 2 to 3. |
Fire Atk |
Fire Atk +2 | +15 | Fire attacks multiplied by 1.2 |
Fire Atk +1 | +10 | Fire attacks multiplied by 1.1 |
Fire Atk Down | -10 | Fire attacks multiplied by 0.75 |
Water Atk |
Water Atk +2 | +15 | Water attacks multiplied by 1.2 |
Water Atk +1 | +10 | Water attacks multiplied by 1.1 |
Water Atk Down | -10 | Water attacks multiplied by 0.75 |
ThunderAtk |
Thunder Atk +2 | +15 | Thunder attacks multiplied by 1.2 |
Thunder Atk +1 | +10 | Thunder attacks multiplied by 1.1 |
Thunder Atk Down | -10 | Thunder attacks multiplied by 0.75 |
Ice Atk |
Ice Atk +2 | +15 | Ice attacks multiplied by 1.2 |
Ice Atk +1 | +10 | Ice attacks multiplied by 1.1 |
Ice Atk Down | -10 | Ice attacks multiplied by 0.75 |
Dragon Atk |
Dragon Atk +2 | +15 | Dragon attacks muliplied by 1.2 |
Dragon Atk +1 | +10 | Dragon attacks multiplied by 1.1 |
Dragon Atk Down | -10 | Dragon attacks multiplied by 0.75 |
Elemental |
Element Atk Up | +10 | Increases the power of Elemental attacks by 20%. (1.2x normal damage) |
Element Atk Down | -10 | Decreases the power of Elemental attacks by 20%. (0.8x normal damage) |
Fire Res |
Fire Res +20 | +15 | Fire resistance +20; negates Fire Blight |
Fire Res +15 | +10 | Fire resistance +15; negates Fire Blight(S) |
Fire Res -20 | -10 | Fire resistance -20; turns Fire Blight from (S) to (L) |
Water Res |
Water Res +20 | +15 | Water resistance +20; negates Water Blight |
Water Res +15 | +10 | Water resistance +15; negates Water Blight(S) |
Water Res -20 | -10 | Water resistance -20; turns Water Blight from (S) to (L) |
ThunderRes |
Thunder Res +20 | +15 | Thunder resistance +20; negates Thunder Blight |
Thunder Res +15 | +10 | Thunder resistance +15; negates Thunder Blight(S) |
Thunder Res -20 | -10 | Thunder resistance -20; turns Thunder Blight from (S) to (L) |
Ice Res |
Ice Res +20 | +15 | Ice resistance +20; negates Ice Blight |
Ice Res +15 | +10 | Ice resistance +15; negates Ice Blight(S) |
Ice Res -20 | -10 | Ice resistance -20; turns Ice Blight from (S) to (L) |
Dragon Res |
Dragon Res +20 | +15 | Dragon resistance +20; negates Dragon Blight |
Dragon Res +15 | +10 | Dragon resistance +15; negates Dragon Blight(S) |
Dragon Res -20 | -10 | Dragon resistance -20; turns Dragon Blight from (S) to (L) |
Sharpness |
Razor Sharp | +10 | Halves the rate at which your weapon loses Sharpness |
Blunt Edge | -10 | Doubles the rate at which your weapon loses Sharpness. |
Handicraft |
Sharpness +1 | +10 | Increases your weapon's Sharpness by one level. |
Fencing |
Mind's Eye | +10 | Prevents your attacks from being deflected. Also known as ESP. |
Sharpener |
Speed Sharpening | +10 | Weapons are sharpened much faster |
Slow Sharpening | -10 | Weapons take longer to sharpen |
Crit Draw |
Critical Draw | +10 | Guarantees all draw attacks will be critical. |
PunishDraw |
Punishing Draw | +10 | Grants the ability to stun (KO) and exhaust monsters with draw attacks. |
Reload Spd |
Reload Speed +3 | +20 | Bowgun reloading speed increases 3 levels |
Reload Speed +2 | +15 | Bowgun reloading speed increases 2 levels |
Reload Speed +1 | +10 | Bowgun reloading speed increases 1 level |
Reload Speed -1 | -10 | Bowgun reloading speed decreases 1 level |
Reload Speed -2 | -15 | Bowgun reloading speed decreases 2 levels |
Reload Speed -3 | -20 | Bowgun reloading speed decreases 3 levels |
Loading |
Load Up | +10 | Increases the loadable amount of all usable ammo by one. |
Rapid Fire |
Bonus Shot | +10 | Allows one extra shot to be fired while rapid firing. |
Recoil |
Recoil Down +3 | +20 | Bowgun recoil is reduced even greater |
Recoil Down +2 | +15 | Bowgun recoil is reduced further |
Recoil Down +1 | +10 | Bowgun recoil is reduced |
Recoil Down -1 | -10 | Bowgun recoil is increased |
Recoil Down -2 | -15 | Bowgun recoil is increased further |
Recoil Down -3 | -20 | Bowgun recoil is increased even greater |
Precision |
Steadiness +2 | +15 | Greatly decreases Deviation while aiming. |
Steadiness +1 | +10 | Decreases Deviation while aiming. |
Steadiness -1 | -10 | Increases Deviation while aiming. |
Steadiness -2 | -15 | Greatly increases Deviation while aiming |
Normal Up |
Normal/Rapid Up | +10 | Increases the damage of Normal S/Rapid Bow |
Pierce Up |
Pierce/Pierce Up | +10 | Increases the damage of Pierce S/Pierce Bow |
Pellet Up |
Pellet/Spread Up | +10 | Increases the damage of Pellet S/Scatter Bow |
Normal S+ |
Use Any Normal S | +10 | Allows a bowgun to fire all Normal S levels. |
Pierce S+ |
Use Any Pierce S | +15 | Allows a bowgun to fire all Pierce S levels. |
Use Lv1 Pierce S | +10 | Allows a bowgun to fire Pierce S Lv1. |
Pellet S+ |
Use Any Pellet S | +15 | Allows a bowgun to fire all Pellet S levels. |
Use Lv1 Pellet S | +10 | Allows a bowgun to fire Pellet S Lv1. |
Crag S+ |
Use Any Crag S | +15 | Allows a bowgun to fire all Crag S levels. |
Use Lv1 Crag S | +10 | Allows a bowgun to fire Crag S Lv1. |
Clust S+ |
Use Any Clust S | +15 | Allows a bowgun to fire all Clust S levels. |
Use Lv1 Clust S | +10 | Allows a bowgun to fire Clust S Lv1. |
Slicing S+ |
Use Slicing S | +10 | Allows a bowgun to fire Slice S; adds ammo |
Slime S+ |
Use Slime S | +10 | Allows a bowgun to fire Blast S; adds ammo |
Poison C+ |
Use Poison Coat | +10 | Allows a bow to use poison coating |
Para C+ |
Use Para Coat | +10 | Allows a bow to use paralysis coating |
Sleep C+ |
Use Sleep Coat | +10 | Allows a bow to use sleep coating |
Power C+ |
Use Power Coat | +10 | Allows a bow to use power coating |
C.Range C+ |
Use C.Range Coat | +10 | Allows a bow to use razor coating |
Exhaust C+ |
Use Exhaust Coat | +10 | Allows a bow to use exhaust coating |
Slime C+ |
Use Slime Coat | +10 | Allows a bow to use blast coating |
Maestro |
Horn Maestro | +10 | Reduces likelihood of flute breaks; increases duration of recital effects triggered by hunting horn |
Artillery |
Artillery Expert | +15 | Increases damage of Ballista, Cannon, gunlance shots, Wvyern Fire and Crag S. |
Artillery Novice | +10 | Slightly increases damage of Ballista, Cannon, gunlance shots, Wvyern Fire and Crag S. |
Bomb Boost |
Bombardier | +10 | Bomb damage is increased to 1.5x normal damage. Bomb Combinations are 100% |
Rec Level |
Recovery Up | +10 | Health recovery items work at 125% efficiency. |
Recovery Down | -10 | Health recovery items work at 75% efficiency. |
Wide-Range |
Wide-Range +2 | +20 | Health & status Items used also affect party members. (herbs, potions, and berries only) |
Wide-Range +1 | +10 | Health & status Items used also affect nearby party members for a 1/2 amount. (herbs, potions, and berries only) |
LastingPwr |
Item Use Up | +10 | Increases the effect time of certain items. |
Item Use Down | -10 | Decreases the effect time of certain items. |
Hunger |
Negate Hunger | +15 | Negates maximum Stamina depletion. |
Halve Hunger | +10 | Halves maximum Stamina depletion speed. |
Raise Hunger | -10 | Increases maximum Stamina depletion to 1.5x normal speed. |
Double Hunger | -15 | Doubles maximum Stamina depletion speed. |
Gluttony |
Scavenger | +15 | Increases efficiency of items that raise maximum Stamina. |
Gourmand | +10 | Sometimes increases the effeciency of items that raise maximum Stamina. |
Eating |
Speed Eating +2 | +15 | Increases meat and item consuming speed. |
Speed Eating +1 | +10 | Increases meat-eating speed. |
Slow Eater | -10 | Decreases meat-eating speed. |
Carnivore |
Meat Lover | +10 | Increases stamina when eating raw meat; has dash juice effect when eating rare meat or well-done meat |
Combo Rate |
Combination +45% | +15 | Increases your Combination success rate by 45%. |
Combination +20% | +10 | Increases your combination success rate by 20% |
Combination -10% | -10 | Decreases your Combination success rate by 10%. |
Combination -20% | -15 | Decreases your combination success rate by 20% |
Combo Plus |
Combination Pro | +10 | Guarantees maximum possible Combination results with items such as Bowgun ammo. |
Gathering |
Gathering +2 | +15 | Greatly increases chance of gathering the maximum number of times from 84 to 97%. |
Gathering +1 | +10 | Increases chance of gathering the maximum number of times in a location from 84 to 91%. |
Gathering -1 | -10 | Decreases chance of gathering the maximum number of times in a location from 84 to 72%. |
Spd Gather |
Speed Gatherer | +10 | Gathering speed is increased |
Whim |
Divine Whim | +15 | Chance of pickaxe, bug nets, boomerangs, harpoons, and horns breaking is reduced by 75%. |
Spirit's Whim | +10 | Chance of pickaxe, bug nets, boomerangs, harpoons, and horns breaking is reduced by 50%. |
Spectre's Whim | -10 | Chance of pickaxe, bug nets, boomerangs, harpoons, and horns breaking is increased by 25%. |
Devil's Whim | -15 | Chance of pickaxe, bug nets, boomerangs, harpoons, and horns breaking is increased by 50%. |
Honey |
Honey Hunter | +10 | Gathers two Royal Honey and Honey at a time. |
Charmer |
Charm Chaser | +10 | Possible to gather two charms at once. |
Fate |
Great Luck | +15 | Often increases the number of Reward Items received at the end of a Quest. (from 22/32 to 29/32 chance per slot until one failure or maximum number of rewards is reached) |
Good Luck | +10 | Sometimes increases the number of Reward Items received at the end of a Quest. (from 22/32 to 26/32 chance per slot until one failure or maximum number of rewards is reached) |
Bad Luck | -10 | Sometimes decreases the number of Reward Items received at the end of a Quest. (from 22/32 to 16/32 chance per slot until one failure or maximum number of rewards is reached) |
Horrible Luck | -15 | Often decreases the number of Reward Items received at the end of a Quest. (from 22/32 to 8/32 chance per slot until one failure or maximum number of rewards is reached) |
Carving |
Carving Master | +15 | Carving Pro and gives 1 extra carve. |
Carving Pro | +10 | Prevents in interruption while carving from attacks with low knockback. |
Tranquilzr |
Capture Master | +15 | Greatly increases capture items in rewards. |
Capture Expert | +10 | Increases capture items in rewards. |
Perception |
Capture Guru | +10 | Monster icon on the map blinks when monsters are ready to be captured. |
Psychic |
Autotracker | +15 | Activates Detect without having to mark the monster. |
Detect | +10 | Marked monsters display additional information on the map, such as species. |
Transportr |
Pro Transporter | +10 | Travel faster while carrying eggs or powderstones. |
Ranger |
Outdoorsman | +10 | Fishing Expert, BBQ Expert, Farsight all in one |
Anti-Theft |
Anti-Theft | +10 | Enemies cannot steal anything from the hunter. |
SpeedSetup |
Trap Master | +10 | Speeds up trap and bomb setting time. Raises Trap Combinations to 100% |
Flame Aura |
Flame Aura | +10 | Causes monsters to react as if you are carrying a Torch, even when you aren't. |
Oxygen |
Endless Oxygen | +10 | No depletion of the oxygen gauge |
Short Breath | -10 | Speeds up depletion of the Oxygen Gauge. |
CurrentRes |
Current Res (Hi) | +15 | Negates the water currents created by large monster. |
Current Res (Lo) | +10 | Negates some of the water currents created by large monsters. |
Swimming |
Olympic Swimmer | +10 | Increases your movement speed in water. |
Doggy Paddler | -10 | Decreases your movement speed in water. |
Sea Legs |
Ocean's Blessing | +10 | CurrentRes (Hi), Olympic Swimmer and Oxygen Unlimited |
Potential |
Adrenaline +2 | +15 | Greatly increases Attack (1.3x) and Defense (+45) when Health is below 40%. |
Adrenaline +1 | +10 | Greatly increases Defense when Health is below 40%. |
Worrywart | -10 | Decreases Defense and Attack (0.7x) when Health is below 40%.. |
Survivor |
Fortify | +10 | Near death defence increase by 30; After first faint attack multiplied by 1.1. After second faint attack multiplied by 1.2. |
Gloves Off |
Latent Power +2 | +15 | After roughly 5 minutes of fighting weapon power and affinity increase for 90 seconds, stamina is also 1/2 at that time. |
Latent Power +1 | +10 | After roughly 5 minutes of fighting weapon power and affinity increase for 90 seconds, stamina is also 1/5 at that time. |
Spirit |
Challenger +2 | +15 | When staying at the same area as raged big monsters, add Attack Up (L) and Critical Eye + 2. |
Challenger +1 | +10 | When staying at the same area as raged big monsters, add Attack Up (S) and Critical Eye + 1. |
Unscathed |
Peak Performance | +10 | Increases attack power when health is full |
FreeElemnt |
Awaken | +10 | Releases the latent elemental properties in weapons that don't have elements. |
Blight Res |
Blightproof | +10 | Negates all elemental blights. |
Status Res |
Wellness | +10 | Prevents Sleep, Poison, Paralysis and Stun |
Unshakable |
Rock Steady | +10 | Knockdown effects are reduced, also grants Wind Proof (Lo), Earplugs (also blocks Alatreon roars) and Current Res (Lo). |
Guts |
Guts | +10 | When health is above 64, hunter will survive a single attack that would cause fainting. Only occurs once unless hunter faints. |
Edgemaster |
Honed Blade | +10 | Sharpness+1 and Attack Up (L) |
SteadyHand |
Silver Bullet | +10 | Boosts NormalS/RapidBow, PierceS/PrceBow and PelletS/ScattBow |
Fury |
Wrath Awoken | +10 | Guts and Adrenaline +2 |
TeamPlayer |
Shakalaka Rally | +10 | Increases Shakalaka's Attack (10%) , Defense (10%) and recovery speed |
TeamLeader |
Shakalaka Cheer | +10 | When Shakalaka(s) is/are recovering underground, use shouts to call him(them) back with full recovery |