Difficult to forge with -- the results vary depending on which surface you use.
Rarity | 4 |
Carry | 99 |
Sell | <%item.sell | zenny%> |
Buy | <%item.buy | zenny%> |
<%item_jewel.price | zenny%>
<%item_jewel.slot | slot%>
<%skilltree.local_name%> | <%skilltree.pivot.points | point%> |
<%item.local_name%> | <%item.pivot.quantity%> |
No results.
<%item.monsters[0].pivot.rank.local_name%> | Bnahabra | <%item.monsters[0].pivot.monsteritemmethod.local_name%> | 1 | <%item.monsters[0].pivot.percentage | percentage%> |
<%item.monsters[1].pivot.rank.local_name%> | Bnahabra | <%item.monsters[1].pivot.monsteritemmethod.local_name%> | 1 | <%item.monsters[1].pivot.percentage | percentage%> |
<%item.monsters[2].pivot.rank.local_name%> | Bnahabra | <%item.monsters[2].pivot.monsteritemmethod.local_name%> | 1 | <%item.monsters[2].pivot.percentage | percentage%> |
<%item.monsters[3].pivot.rank.local_name%> | Bnahabra | <%item.monsters[3].pivot.monsteritemmethod.local_name%> | 1 | <%item.monsters[3].pivot.percentage | percentage%> |
<%item.monsters[4].pivot.rank.local_name%> | Bnahabra | <%item.monsters[4].pivot.monsteritemmethod.local_name%> | 1 | <%item.monsters[4].pivot.percentage | percentage%> |
<%item.monsters[5].pivot.rank.local_name%> | Bnahabra | <%item.monsters[5].pivot.monsteritemmethod.local_name%> | 1 | <%item.monsters[5].pivot.percentage | percentage%> |
<%item.monsters[6].pivot.rank.local_name%> | Bnahabra | <%item.monsters[6].pivot.monsteritemmethod.local_name%> | 1 | <%item.monsters[6].pivot.percentage | percentage%> |
<%item.monsters[7].pivot.rank.local_name%> | Bnahabra | <%item.monsters[7].pivot.monsteritemmethod.local_name%> | 1 | <%item.monsters[7].pivot.percentage | percentage%> |
<%monster.pivot.level%> | <%monster.pivot.quantity%> | <%monster.pivot.percentage | percentage%> |
No results.
<%item.item_c.local_name%> | = | <%item.item_a.local_name%> | + | <%item.item_b.local_name%> | <%(item.percentage-0 + (add-0) > 100 ? 100 : item.percentage-0 + (add-0)) | percentage%> | <%item.quantity_min%>~<%item.quantity_max%> |
<%fleet.local_name%> | <%fleet.pivot.type%> | <%fleet.pivot.quantity%> | <%fleet.pivot.percentage | percentage%> |
<%villagerequest.local_name%> | <%villagerequest.pivot.quantity%> |
No results.
Sword | Secta Unu | <%item.weapons[0].pivot.weaponcrafttype.local_name%> | 4 |
Sword | Secta Nulo (G) | <%item.weapons[1].pivot.weaponcrafttype.local_name%> | 4 |
Dual Blades | Insecticutters+ | <%item.weapons[2].pivot.weaponcrafttype.local_name%> | 4 |
Hunting Horn | Vicello Nulo | <%item.weapons[3].pivot.weaponcrafttype.local_name%> | 2 |
Hunting Horn | Vicello Nulo (W) | <%item.weapons[4].pivot.weaponcrafttype.local_name%> | 4 |
Hunting Horn | Vicello Nulo (Y) | <%item.weapons[5].pivot.weaponcrafttype.local_name%> | 4 |
Hunting Horn | Vicello Unu (G) | <%item.weapons[6].pivot.weaponcrafttype.local_name%> | 4 |
Bow | Arko Nulo | <%item.weapons[7].pivot.weaponcrafttype.local_name%> | 4 |
Bow | Arko Unu | <%item.weapons[8].pivot.weaponcrafttype.local_name%> | 6 |
Bow | Arko Nulo (R) | <%item.weapons[9].pivot.weaponcrafttype.local_name%> | 6 |
Bow | Arko Nulo (W) | <%item.weapons[10].pivot.weaponcrafttype.local_name%> | 6 |
Bow | Arko Nulo (Y) | <%item.weapons[11].pivot.weaponcrafttype.local_name%> | 6 |
<%weapon.weapontype.local_name%> | <%weapon.pivot.capacity%> | Coating Ammo |
No results.
Head | Bnahabra Hat | 3 |
Chest | Bnahabra Suit | 3 |
Arms | Bnahabra Gloves | 3 |
Waist | Bnahabra Coil | 3 |
Legs | Bnahabra Boots | 3 |
Head | Bnahabra Headpiece | 3 |
Chest | Bnahabra Vest | 3 |
Arms | Bnahabra Sleeves | 3 |
Waist | Bnahabra Coat | 3 |
Legs | Bnahabra Pants | 3 |
Arms | Bnahabra Gloves S | 2 |
Waist | Bnahabra Coil S | 4 |
Legs | Bnahabra Boots S | 4 |
Arms | Bnahabra Sleeves S | 2 |
Waist | Bnahabra Coat S | 4 |
Legs | Bnahabra Pants S | 4 |
Arms | Bnahabra Gloves X | 5 |
Waist | Bnahabra Coil X | 5 |
Legs | Bnahabra Boots X | 3 |
Arms | Bnahabra Sleeves X | 5 |
Waist | Bnahabra Coat X | 5 |
Legs | Bnahabra Pants X | 3 |
<%item.item_c.local_name%> | = | <%item.item_a.local_name%> | + | <%item.item_b.local_name%> | <%(item.percentage-0 + (add-0) > 100 ? 100 : item.percentage-0 + (add-0)) | percentage%> | <%item.quantity_min%>~<%item.quantity_max%> |