Reliable sightings of these elusive creatures are virtually nonexistent. The few reports available claim that temperatures plummet whenever they appear, as all moisture in the air spontaneously freezes.
Base HP | <%monster.base_hp | number:0%> HP |
Low (×<%monster.hp_mult_low%>) | <%(monster.hp_mult_low * monster.base_hp) | number:0%> HP |
High (×<%monster.hp_mult_high%>) | <%(monster.hp_mult_high * monster.base_hp) | number:0%> HP |
G (×<%monster.hp_mult_g%>) | <%(monster.hp_mult_g * monster.base_hp) | number:0%> HP |
Low | <%monster.limp_low | percentage%> |
High | <%monster.limp_high | percentage%> |
High (Apex) | <%monster.limp_high_apex | percentage%> |
G | <%monster.limp_g | percentage%> |
G (Apex) | <%monster.limp_g_apex | percentage%> |
Low | <%monster.cap_low | percentage%> |
High | <%monster.cap_high | percentage%> |
High (Apex) | <%monster.cap_high_apex | percentage%> |
G | <%monster.cap_g | percentage%> |
G (Apex) | <%monster.cap_g_apex | percentage%> |
Duration | 90 |
Attack | x1.4 |
Defense | x1.1 |
Speed | x1.2 |
Map | Start | Areas | Rest |
---|
Miniature | <494.8 |
Large | >643.3 |
King | >676.3 |
Head | 250 | |
Torso | 220 | |
Lower Body | 240 | |
100 | ||
100 | ||
100 | ||
100 | ||
100 |
Region | Cut | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|
<%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
Region | Cut | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|
<%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
Region | Cut | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|
<%part.local_name%> | <%part.pivot.res_cut%> | <%part.pivot.res_impact%> | <%part.pivot.res_shot%> | <%part.pivot.res_fire%> | <%part.pivot.res_water%> | <%part.pivot.res_ice%> | <%part.pivot.res_thunder%> | <%part.pivot.res_dragon%> | <%part.pivot.res_dizzy%> |
Abnormal Status | Initial | Increase | Max | Duration | Damage | Reduction |
---|---|---|---|---|---|---|
<%status.local_name%> | <%status.pivot.initial%> | <%status.pivot.increase%> | <%status.pivot.max%> | <%status.pivot.duration%> | <%status.pivot.damage%> | <%status.pivot.reduction_amount%>/<%status.pivot.reduction_time%>sec |
Item | Normal | Enraged | Fatigued |
---|---|---|---|
Pitfall Trap | 0 | 0 | 0 |
Flash Bomb | 0 | 0 | 0 |
Shock Trap | 0 | 0 | 0 |
Sonic Bomb | 0 | 0 | 0 |
Canopy Trap | 0 | 0 | 0 |
<%item.pivot.monsteritemmethod.local_name%> | <%item.pivot.quantity%> | <%item.pivot.percentage | percentage%> |
Great Sword | Emperor Frostsword | RARE-7 |
Great Sword | Frostsword | RARE-9 |
Great Sword | King Frostsword | RARE-10 |
Sword | Kirin Ice Ultimus | RARE-7 |
Sword | Icemaster Kirin | RARE-10 |
Switch Axe | Kirin Thunderbolt | RARE-7 |
Switch Axe | Bitterbeast Kirin | RARE-10 |
Insect Glaive | Violindigo Hail | RARE-6 |
Insect Glaive | Violazure Sleet | RARE-6 |
Insect Glaive | Violverdant Glaze | RARE-7 |
Insect Glaive | Icephantom | RARE-10 |
Light Bowgun | Frigid Bowgun | RARE-6 |
Light Bowgun | Frigid Kirin | RARE-7 |
Light Bowgun | Frigid Kirin King | RARE-10 |