Torso Up |
Torso Up | +1 | |
Edgemaster |
Honed Blade | +10 | Greatly increases Attack, and raises your weapon's Sharpness. |
SteadyHand |
Silver Bullet | +10 | Increases the power of Normal, Pierce and Pellet shots, and Rapid, Pierce and Spread-type arrows. |
Status Res |
Wellness | +10 | Prevents Poison, Paralysis, Sleep, and Stun. |
Fury |
Wrath Awoken | +10 | At higher Health, grants Guts effects; at lower Health, boosts Attack and Defense. |
Biology |
Bio Master | +15 | Increases Dung Bomb efficacy. Prevents item usage blocks and Blastblight. Delays the Frenzy. |
Bio Researcher | +10 | Increases Dung Bomb efficacy. Prevents item usage blocks and Blastblight. |
Nimbleness |
Acrobat | +10 | Slows Stamina depletion when blocking, evading, or dive-evading. Increases evasion invulnerability. |
Readiness |
Sheath Control | +10 | Grants ability to Stun monsters with draw attacks from cutting weapons. Also allows faster sheathing, etc. |
Resilience |
Iron Wall | +10 | Increases your Defense and negates the effects of Defense Down. |
Brutality |
Ruthlessness | +10 | Increases damage when attacking enemy weak points, and increases Affinity by 15%. |
Ferocity |
Bloodthirst | +10 | Speeds up gauges/charged attacks. Can eat Raw Meat, and Steaks temporarily grant unlimited Stamina. |
Stalwart |
Shield Bearer | +10 | Causes previously unblockable attacks to become blockable, and increases Stamina recovery speed. |
Prudence |
Fleet Feet | +10 | Increases evade distance, and also increases Attack when your Health Gauge is full. |
Amplify |
Elementality | +10 | Increases the power of elemental attacks and extends the effect time of certain items. |
Hoarding |
Pack Rat | +10 | Raises number of items that can be gathered at Gathering Points. Allows mining 2 Charms at once... Maybe. |
Avarice |
Bounty Hunter | +10 | Increases the likelihood of obtaining more Quest Rewards and more Reward Items for captures. |
FreeElemnt |
Awaken | +10 | Skills that release the latent elemental properties in some weapons that don't have elements. |
Fencing |
Mind's Eye | +10 | Prevents your attacks from being deflected. |
Blind Eye | -10 | Causes your attacks to be deflected more easily. |
Handicraft |
Sharpness +1 | +10 | Increases your weapon's Sharpness. |
Crit Draw |
Critical Draw | +10 | Increases Affinity for all draw attacks by 100%. |
PunishDraw |
Punishing Draw | +10 | Grants ability to Stun monsters with draw attacks from cutting weapons and slightly increases Attack. |
Reload Spd |
Reload Speed +3 | +20 | Greatly speeds up Bowgun reloading, and auto-loads Bow coatings. |
Reload Speed +2 | +15 | Speeds up Bowgun reloading, and auto-loads Bow coatings. |
Reload Speed +1 | +10 | Slightly speeds up Bowgun reloading, and speeds up Bow-coating loading. |
Reload Speed -1 | -10 | Slightly slows down Bowgun reloading and Bow-coating loading. |
Reload Speed -2 | -15 | Slows down Bowgun reloading and Bow-coating loading. |
Reload Speed -3 | -20 | Greatly slows down Bowgun reloading and Bow-coating loading. |
Recoil |
Recoil Down +3 | +20 | Greatly reduces Bowgun recoil. |
Recoil Down +2 | +15 | Reduces Bowgun recoil. |
Recoil Down +1 | +10 | Slightly reduces Bowgun recoil. |
Recoil Down -1 | -10 | Slightly increases Bowgun recoil. |
Recoil Down -2 | -15 | Increases Bowgun recoil. |
Recoil Down -3 | -20 | Greatly increases Bowgun recoil. |
Rapid Fire |
Bonus Shot | +10 | Allows one extra shot to be fired while Rapid Firing. |
Gloves Off |
Latent Power +2 | +15 | Greatly empowers you for a limited time when certain conditions are met. |
Latent Power +1 | +10 | Empowers you for a limited time when certain conditions are met. |
Spirit |
Challenger +2 | +15 | Greatly increases Attack and Affinity when a large monster in the same area becomes angry. |
Challenger +1 | +10 | Increases Attack and Affinity when a large monster in the same area becomes angry. |
Unshakable |
Rock Steady | +10 | Lessens your reaction when attacked. |
Charmer |
Charm God | +20 | Allows you to mine two Charms at once, maybe. |
Charm Chaser | +15 | Allows you to mine two Charms at once... Maybe. |
Charm Collector | +10 | Allows you to mine two Charms at once... Maaaybe. |
Tenderizer |
Weakness Exploit | +10 | Increases damage when striking body parts upon which your attacks are highly effective. |
Blight Res |
Blightproof | +10 | Negates all elemental blights (Fire, Water, Thunder, Ice, and Dragon). |
Attack |
Attack Up (XL) | +25 | Massively increases Attack. |
Attack Up (L) | +20 | Greatly increases Attack. |
Attack Up (M) | +15 | Increases Attack. |
Attack Up (S) | +10 | Slightly increases Attack. |
Attack Down (S) | -10 | Slightly decreases Attack. |
Attack Down (M) | -15 | Decreases Attack. |
Attack Down (L) | -20 | Greatly decreases Attack. |
Defense |
Defense Up (XL) | +25 | Massively increases Defense. |
Defense Up (L) | +20 | Greatly increases Defense. |
Defense Up (M) | +15 | Increases Defense. |
Defense Up (S) | +10 | Slightly increases Defense. |
Defense Down (S) | -10 | Slightly decreases Defense. |
Defense Down (M) | -15 | Decreases Defense. |
Defense Down (L) | -20 | Greatly decreases Defense. |
Gathering |
Gathering God | +20 | Very often raises the number of times items can be gathered at Gathering Points. |
Gathering +2 | +15 | Often raises the number of times items can be gathered at Gathering Points. |
Gathering +1 | +10 | Sometimes raises the number of times items can be gathered at Gathering Points. |
Gathering -1 | -10 | Sometimes lowers the number of times items can be gathered at Gathering Points. |
Carving |
Carving God | +20 | Increases the number of carving chances by one (maybe more) and prevents knockbacks while carving. |
Carving Celebrity | +15 | Increases the number of carving chances by one and prevents knockbacks while carving. |
Carving Pro | +10 | Prevents knockbacks from attacks while carving. |
Fate |
Miraculous Luck | +20 | Very often increases the number of Reward Items received at the end of a Quest. |
Great Luck | +15 | Often increases the number of Reward Items received at the end of a Quest. |
Good Luck | +10 | Sometimes increases the number of Reward Items received at the end of a Quest. |
Bad Luck | -10 | Sometimes decreases the number of Reward Items received at the end of a Quest. |
Horrible Luck | -15 | Often decreases the number of Reward Items received at the end of a Quest. |
Tranquilzr |
Capture God | +20 | Very often increases the number of Reward Items received for captures. |
Capture Master | +15 | Often increases the number of Reward Items received for captures. |
Capture Expert | +10 | Sometimes increases the number of Reward Items received for captures. |
Expert |
Critical God | +30 | Increases Affinity by 30%. |
Critical Eye +4 | +25 | Warning: This skill does not exist in the game but is still present in the game data. |
Critical Eye +3 | +20 | Increases Affinity by 20%. |
Critical Eye +2 | +15 | Increases Affinity by 15%. |
Critical Eye +1 | +10 | Increases Affinity by 10%. |
Critical Eye -1 | -10 | Decreases Affinity by 5%. |
Critical Eye -2 | -15 | Decreases Affinity by 10%. |
Critical Eye -3 | -20 | Decreases Affinity by 15%. |
Artillery |
Artillery God | +20 | Greatly increases power of Ballista, Cannon, Gunlance, Wyvern's Fire & Crag shots, Impact C. Blade phials. |
Artillery Expert | +15 | Increases power of Ballista, Cannon, Gunlance, Wyvern's Fire & Crag shots, Impact C. Blade phials. |
Artillery Novice | +10 | Slightly increases power of Ballista, Cannon, Gunlance, Wyvern's Fire & Crag shots, Impact C. Blade phials. |
Evasion |
Evasion +3 | +20 | Greatly extends the invulnerability period when evading. |
Evasion +2 | +15 | Extends the invulnerability period when evading. |
Evasion +1 | +10 | Slightly extends the invulnerability period when evading. |
Evasion Down | -10 | Reduces the invulnerability period when evading. |
Health |
Health +50 | +15 | Increases maximum Health by 50. |
Health +20 | +10 | Increases maximum Health by 20. |
Health -10 | -10 | Decreases maximum Health by 10. |
Health -30 | -15 | Decreases maximum Health by 30. |
Hearing |
HG Earplugs | +15 | Negates the effects of all large monsters' roars. |
Earplugs | +10 | Negates the effects of some large monsters' roars. |
Sharpness |
Razor Sharp | +10 | Halves the rate at which your weapon loses Sharpness. |
Blunt Edge | -10 | Doubles the rate at which your weapon loses Sharpness. |
Guard |
Guard +2 | +15 | Greatly increases the likelihood of standing your ground when blocking an attack. |
Guard +1 | +10 | Increases the likelihood of standing your ground when blocking an attack. |
Guard -1 | -10 | Decreases the likelihood of standing your ground when blocking an attack. |
Guard Up |
Guard Boost | +10 | Causes previously unblockable attacks to become blockable. |
Sharpener |
Speed Sharpening | +10 | Speeds up weapon sharpening. |
Slow Sharpening | -10 | Slows down weapon sharpening. |
Potential |
Adrenaline +2 | +15 | Greatly increases Attack and Defense when Health is below 40% of the maximum amount. |
Adrenaline +1 | +10 | Greatly increases Defense when Health is below 40% of the maximum amount. |
Worrywart | -10 | Decreases Defense boost and Attack when Health is below 40% of the maximum amount. |
Bomb Boost |
Bombardier | +10 | Increases bomb damage, and raises the Combination success rate for all bombs to 100%. |
Status |
Status Atk +2 | +15 | Increases the potency of abnormal status attacks. |
Status Atk +1 | +10 | Slightly increases the potency of abnormal status attacks. |
Status Atk Down | -10 | Decreases the potency of abnormal status attacks. |
Stamina |
Marathon Runner | +10 | Slows down Stamina depletion for actions which continuously drain Stamina (such as dashing). |
Short Sprinter | -10 | Speeds up Stamina depletion for actions which continuously drain Stamina (such as dashing). |
Destroyer |
Partbreaker | +10 | Makes it easier to break or sever parts of large monsters. |
Evade Dist |
Evade Extender | +10 | Increases evade distance. |
Sheathing |
Quick Sheath | +10 | Increases weapon-sheathing speed. |
FastCharge |
Focus | +10 | Speeds charge of L. Sword/S. Axe/ D. Blades gauges, C. Blade phials, Bow/G. Sword/Hammer charge atks. |
Distraction | -10 | Slows charge of L. Sword/S. Axe/ D. Blades gauges, C. Blade phials, Bow/G. Sword/Hammer charge atks. |
Stam Drain |
Stamina Thief | +10 | Increases certain attacks' ability to Exhaust monsters. |
Unscathed |
Peak Performance | +10 | Increases Attack when your Health Gauge is full. |
Guts |
Guts | +10 | Prevents fainting a single time if struck with a lethal blow when a certain amount of Health remains. |
Loading |
Load Up | +10 | Increases Bowguns and Gunlance ammo capacity, C. Blade phials, and charge attack capacity of Bows. |
Normal Up |
Normal/Rapid Up | +10 | Increases the power of Normal shots (Normal S) and Rapid-type arrows. |
Pierce Up |
Pierce/Pierce Up | +10 | Increases the power of Pierce shots (Pierce S) and Pierce-type arrows. |
Pellet Up |
Pellet/Spread Up | +10 | Increases the power of Pellet shots (Pellet S) and Spread-type arrows. |
KO |
Knockout King | +10 | Makes it easier to Stun monsters. |
Def Lock |
Iron Skin | +10 | Negates the effects of Defense Down. |
LastingPwr |
Item Use Up | +10 | Increases the effect time of certain items. |
Item Use Down | -10 | Decreases the effect time of certain items. |
Normal S+ |
Use Any Normal S | +10 | Allows all levels of Normal shots (Normal S) to be loaded. |
Pierce S+ |
Use Any Pierce S | +15 | Allows all levels of Pierce shots (Pierce S) to be loaded. |
Use Lv1 Pierce S | +10 | Allows Lv1 Pierce shots (Pierce S) to be loaded. |
Pellet S+ |
Use Any Pellet S | +15 | Allows all levels of Pellet shots (Pellet S) to be loaded. |
Use Lv1 Pellet S | +10 | Allows Lv1 Pellet shots (Pellet S) to be loaded. |
Crag S+ |
Use Any Crag S | +15 | Allows all levels of Crag shots (Crag S) to be loaded. |
Use Lv1 Crag S | +10 | Allows Lv1 Crag shots (Crag S) to be loaded. |
Clust S+ |
Use Any Clust S | +15 | Allows all levels of Cluster shots (Clust S) to be loaded. |
Use Lv1 Clust S | +10 | Allows Lv1 Cluster shots (Clust S) to be loaded. |
Slicing S+ |
Use Slicing S | +10 | Allows Slicing shots (Slicing S) to be loaded. |
Blast S+ |
Use Blast S | +10 | Allows Blast shots (Blast S) to be loaded. |
Poison C+ |
Use Poison Coat | +10 | Allows Poison coatings to be set when equipped with a Bow. |
Para C+ |
Use Para Coat | +10 | Allows Paralysis coatings to be set when equipped with a Bow. |
Sleep C+ |
Use Sleep Coat | +10 | Allows Sleep coatings to be set when equipped with a Bow. |
Power C+ |
Use Power Coat | +10 | Allows Power coatings to be set when equipped with a Bow. |
C.Range C+ |
Use C.Range Coat | +10 | Allows Close-range coatings to be set when equipped with a Bow. |
Exhaust C+ |
Use Exhaust Coat | +10 | Allows Exhaust coatings to be set when equipped with a Bow. |
Blast C+ |
Use Blast Coat | +10 | Allows Blast coatings to be set when equipped with a Bow. |
Precision |
Steadiness +2 | +15 | Greatly decreases Deviation when firing. |
Steadiness +1 | +10 | Decreases Deviation when firing. |
Steadiness -1 | -10 | Increases Deviation when firing. |
Steadiness -2 | -15 | Greatly increases Deviation when firing. |
Fire Atk |
Fire Atk +3 | +20 | Massively increases the power of Fire attacks and Flaming shots (Flaming S). |
Fire Atk +2 | +15 | Greatly increases the power of Fire attacks and Flaming shots (Flaming S). |
Fire Atk +1 | +10 | Increases the power of Fire attacks and Flaming shots (Flaming S). |
Fire Atk Down | -10 | Decreases the power of Fire attacks and Flaming shots (Flaming S). |
Water Atk |
Water Atk +3 | +20 | Massively increases the power of Water attacks and Water shots (Water S). |
Water Atk +2 | +15 | Greatly increases the power of Water attacks and Water shots (Water S). |
Water Atk +1 | +10 | Increases the power of Water attacks and Water shots (Water S). |
Water Atk Down | -10 | Decreases the power of Water attacks and Water shots (Water S). |
ThunderAtk |
Thunder Atk +3 | +20 | Massively increases the power of Thunder attacks and Thunder shots (Thunder S). |
Thunder Atk +2 | +15 | Greatly increases the power of Thunder attacks and Thunder shots (Thunder S). |
Thunder Atk +1 | +10 | Increases the power of Thunder attacks and Thunder shots (Thunder S). |
Thunder Atk Down | -10 | Decreases the power of Thunder attacks and Thunder shots (Thunder S). |
Ice Atk |
Ice Atk +3 | +20 | Massively increases the power of Ice attacks and Freeze shots (Freeze S). |
Ice Atk +2 | +15 | Greatly increases the power of Ice attacks and Freeze shots (Freeze S). |
Ice Atk +1 | +10 | Increases the power of Ice attacks and Freeze shots (Freeze S). |
Ice Atk Down | -10 | Decreases the power of Ice attacks and Freeze shots (Freeze S). |
Dragon Atk |
Dragon Atk +3 | +20 | Massively increases the power of Dragon attacks and Dragon shots (Dragon S). |
Dragon Atk +2 | +15 | Greatly increases the power of Dragon attacks and Dragon shots (Dragon S). |
Dragon Atk +1 | +10 | Increases the power of Dragon attacks and Dragon shots (Dragon S). |
Dragon Atk Down | -10 | Decreases the power of Dragon attacks and Dragon shots (Dragon S). |
Elemental |
Element Atk Up | +10 | Increases the power of elemental attacks. |
Element Atk Down | -10 | Decreases the power of elemental attacks. |
Fire Res |
Fire Res +20 | +15 | Increases Fire resistance by 20. |
Fire Res +15 | +10 | Increases Fire resistance by 15. |
Fire Res -20 | -10 | Decreases Fire resistance by 20. |
Water Res |
Water Res +20 | +15 | Increases Water resistance by 20. |
Water Res +15 | +10 | Increases Water resistance by 15. |
Water Res -20 | -10 | Decreases Water resistance by 20. |
ThunderRes |
Thunder Res +20 | +15 | Increases Thunder resistance by 20. |
Thunder Res +15 | +10 | Increases Thunder resistance by 15. |
Thunder Res -20 | -10 | Decreases Thunder resistance by 20. |
Ice Res |
Ice Res +20 | +15 | Increases Ice resistance by 20. |
Ice Res +15 | +10 | Increases Ice resistance by 15. |
Ice Res -20 | -10 | Decreases Ice resistance by 20. |
Dragon Res |
Dragon Res +20 | +15 | Increases Dragon resistance by 20. |
Dragon Res +15 | +10 | Increases Dragon resistance by 15. |
Dragon Res -20 | -10 | Decreases Dragon resistance by 20. |
Spd Gather |
Speed Gatherer | +10 | Increases carving, gathering, bug catching, and mining speed. |
Psychic |
Autotracker | +15 | Always displays large monsters on the Map, as if they were marked. |
Detect | +10 | Increases the information displayed on the Map when large monsters are marked. |
Perception |
Capture Guru | +10 | Grants knowledge of when a large marked monster can be captured. |
Rec Level |
Recovery Up | +10 | Increases the efficacy of Health recovery items. |
Recovery Down | -10 | Decreases the efficacy of Health recovery items. |
Wide-Range |
Wide-Range +2 | +15 | Transfers the effects of certain items to companions in the same area. |
Wide-Range +1 | +10 | Transfers a portion of the effects of certain items to companions in the same area. |
Maestro |
Horn Maestro | +10 | Decreases the likelihood of Horn items breaking, and increases the effect time of Hunting Horn melodies. |
Survivor |
Fortify | +10 | Increases your Attack and Defense every time you fall in battle. |
Carnivore |
Meat Lover | +10 | Allows consumption of Raw Meat, plus Rare and Well-done Steaks temporarily grant unlimited Stamina. |
Gluttony |
Scavenger | +15 | Gives any item you eat or drink the potential to also raise your maximum Stamina. |
Gourmand | +10 | Increases the efficacy of meat that raises maximum Stamina. |
Constitutn |
Constitution +2 | +15 | Greatly slows Stamina depletion when evading/blocking. Enables dive-evade in any direction. |
Constitution +1 | +10 | Slows Stamina depletion when evading/blocking. Enables dive-evade in any direction. |
Constitution -1 | -10 | Speeds up Stamina depletion when evading, blocking, etc. |
Constitution -2 | -15 | Greatly speeds up Stamina depletion when evading, blocking, etc. |
Stam Recov |
Stam Recov Up | +10 | Increases Stamina recovery speed. |
Stam Recov Down | -10 | Decreases Stamina recovery speed. |
Wind Res |
Windproof (Hi) | +15 | Negates Wind Pressure from almost all monsters. |
Windproof (Lo) | +10 | Lessens almost all Wind Pressure. |
Eating |
Speed Eating +2 | +15 | Increases meat-eating and item-consuming speed. |
Speed Eating +1 | +10 | Increases meat-eating speed. |
Slow Eater | -10 | Decreases meat-eating speed. |
Combo Rate |
Combination +45% | +15 | Increases your Combination success rate by 45%. |
Combination +20% | +10 | Increases your Combination success rate by 20%. |
Combination -10% | -10 | Decreases your Combination success rate by 10%. |
Combination -20% | -15 | Decreases your Combination success rate by 20%. |
Combo Plus |
Combination Pro | +10 | Guarantees maximum results with Combinations that can produce more than one item at a time. |
Ranger |
Outdoorsman | +10 | Improves fishing and cooking results during quests, and always displays the Map, even without the Map item. |
Heat Res |
Heat Cancel | +10 | Negates the damage incurred from heat and lava. |
Heat Surge | -10 | Increases the damage incurred from heat and lava. |
Cold Res |
Cold Cancel | +10 | Negates all cold. |
Cold Surge | -10 | Increases the speed at which your maximum Stamina depletes from cold. |
Commander |
Palico Hero | +10 | Allows "Fist Pump" gesture to call back fainted/recovering Palicoes. Cannot be used repeatedly. |
TeamPlayer |
Palico Rally | +10 | Increases the Attack and Defense of Palicoes. |
TeamLeader |
Palico Cheer | +10 | Allows "Fist Pump" gesture to call back fainted/recovering Palicoes. Cannot be used repeatedly. |
Rec Speed |
Recovery Spd +2 | +15 | Greatly speeds recovery from temporary damage (the red portion of the Health Gauge). |
Recovery Spd +1 | +10 | Speeds recovery from temporary damage (the red portion of the Health Gauge). |
Recovery Spd -1 | -10 | Slows recovery from temporary damage (the red portion of the Health Gauge). |
Recovery Spd -2 | -15 | Greatly slows recovery from temporary damage (the red portion of the Health Gauge). |
Whim |
Divine Whim | +15 | Greatly decreases the likelihood of Pickaxes, Bug Nets, Boomerangs, and Horns breaking. |
Spirit's Whim | +10 | Decreases the likelihood of Pickaxes, Bug Nets, Boomerangs and Horns breaking. |
Spectre's Whim | -10 | Increases the likelihood of Pickaxes, Bug Nets, Boomerangs and Horns breaking. |
Devil's Whim | -15 | Greatly increases the likelihood of Pickaxes, Bug Nets, Boomerangs and Horns breaking. |
Protection |
Divine Blessing | +10 | Sometimes decreases damage taken. |
Demonic Blessing | -10 | Sometimes increases damage taken. |
Hunger |
Negate Hunger | +15 | Negates maximum Stamina depletion. |
Halve Hunger | +10 | Halves maximum Stamina depletion speed. |
Raise Hunger | -10 | Increases maximum Stamina depletion speed. |
Double Hunger | -15 | Greatly increases maximum Stamina depletion speed. |
Transportr |
Pro Transporter | +10 | Increases your speed while transporting items and decreases the likelihood of dropping them. |
SpeedSetup |
Trap Master | +10 | Guarantees trap Combinations will succeed, and speeds up trap- and bomb-setting time. |
Honey |
Honey Hunter | +10 | Allows you to gather two Honeys at once. |
Poison |
Negate Poison | +10 | Prevents Poison. |
Double Poison | -10 | Doubles the damage received from Poison. |
Paralysis |
Negate Paralysis | +10 | Prevents Paralysis. |
Double Paralysis | -10 | Doubles the duration of Paralysis. |
Sleep |
Negate Sleep | +10 | Prevents Sleep. |
Double Sleep | -10 | Doubles the duration of Sleep. |
Stun |
Negate Stun | +15 | Prevents Stun. |
Halve Stun | +10 | Reduces the likelihood of being Stunned by 50%. |
Double Stun | -10 | Makes it harder to recover from being Stunned. |
Mud/Snow |
Negate Mud/Snow | +10 | Negates being coated in snow or mud. |
Tremor Res |
Tremor Res | +10 | Prevents staggering from tremors created by large monsters. |
Anti-Theft |
Anti-Theft | +10 | Prevents item theft. |
Sense |
Sneak | +10 | Decreases the likelihood of being targeted by monsters. |
Taunt | -10 | Increases the likelihood of being targeted by monsters. |
Flame Aura |
Flame Aura | +10 | Causes monsters to react as if you are carrying a Torch, even when you aren't. |
Auto-Guard |
Auto-Guard | +10 | Enables the ability to automatically block attacks (when blocking is possible and your weapon is drawn). |
Frenzy Res |
Antivirus | +10 | Makes it harder to catch the Frenzy and enhances the benefits once you Overcome it. |
Mounting |
Rodeo God | +15 | Makes it easier to mount and successfully topple a monster. |
Mounting Master | +10 | Makes it much easier to mount and successfully topple a monster. |
Saddle Sore | -10 | Makes it harder to mount and successfully topple a monster. |
CritElemnt |
Elemental Crit | +10 | Increases elemental damage (Fire, Water, Thunder, Ice, Dragon) of your critical hits. |
CritStatus |
Status Crit | +10 | Increases abnormal status attack potency (Sleep, Blast, Poison, Paralysis) of your critical hits. |
Dead Eye |
Trajectory | +10 | Prolongs the time window certain ammo and arrows can hit at maximum power. |
Mycology |
Mushromancer | +10 | Allows consumption of mushrooms and grants certain benefits as a result. |
LightEater |
Rationer | +10 | Sometimes allows you to reuse items after you eat and drink them. |
Bleeding |
Negate Bleeding | +10 | Prevents Bleeding. |
Double Bleeding | -10 | Doubles the damage received from Bleeding. |
Sticky Res |
Negate Tar | +10 | Negates the movement-hindering effects of the Webbed and Tarred statuses. |
Edge Lore |
Steady Hand | +10 | Prevents your attacks from being deflected and halves the rate at which Sharpness decreases. |
PowerEater |
Alloy Stomach | +10 | Allows consumption of mushrooms, Raw Meat, etc., with added benefits. Also increases eating speed. |
D. Fencing |
Pro Dirty Fencer | +10 | Ups power every time you faint. Lowers certain actions' stamina cost. Boosts Exhaust effects. |
Arcana |
Enlightened Blade | +10 | Unlocks latent weapon elements, and powers up elemental and abnormal status attacks. |
Mechanic |
Explosive Trapper | +10 | Increases bomb/Blast damage, bomb- and trap-setting speed, and Combination success rate. |
Brawn |
Heavy Hitter | +10 | Increases the effectiveness of attacks that Exhaust and Stun monsters. |
Prayer |
Benediction | +10 | Increases the efficacy of Health recovery items and may decrease damage taken. |
Covert |
Clandestine | +10 | Increases ammo capacity, Combination success rate, and chances of not being targeted. |