Armored Gogue

A Hammer crafted from a shell soaked in Volvidon fluids. It spits out a paralytic agent on impact.

Details

Hammer
Rarity 6
Attack 780
True Attack 150
Defense
Affinity <%weapon.affinity | affinity%> /<%weapon.affinity_virus | affinity%>
Slot <%weapon.slot | slot%>
Element (Awaken) <%element.local_name%> <%element.pivot.attack%>
Sharpness
Sharpness +1
Notes
Shelling <%weapon.weapongunlanceshells[0].local_name%> Lv<%weapon.weapongunlanceshells[0].pivot.level%>
Phial <%weapon.weaponswitchaxephials[0].local_name%>
Type <%weapon.weaponigtypes[0].local_name%> LV<%weapon.weaponigtypes[0].pivot.kinsect_level_min%> ~ LV<%weapon.weaponigtypes[0].pivot.kinsect_level_max%>
Arc Shot
Charge Lv 1 <%weapon.weaponbowconfigs.weaponbowcharge_1.local_name%> <%weapon.weaponbowconfigs.level_1%>
Charge Lv 2 <%weapon.weaponbowconfigs.weaponbowcharge_2.local_name%> <%weapon.weaponbowconfigs.level_2%>
Charge Lv 3 <%weapon.weaponbowconfigs.weaponbowcharge_3.local_name%> <%weapon.weaponbowconfigs.level_3%>
Charge Lv 4 <%weapon.weaponbowconfigs.weaponbowcharge_4.local_name%> <%weapon.weaponbowconfigs.level_4%>
<%item.pivot.capacity%>

Crafting Materials

Create: <%weapon.price_create | number%>z
Upgrade: <%weapon.price_upgrade | number%>z
At least 1 <%item.weapons_1[0].local_name%> <%item.weapons_2[0].local_name%> in inventory to unlock.