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| <%weapon.weapongunlanceshells[0].local_name%> <%weapon.weapongunlanceshells[0].pivot.level%> | <%weapon.weaponswitchaxephials[0].local_name%> | <%weapon.weaponigtypes[0].local_name%> LV<%weapon.weaponigtypes[0].pivot.kinsect_level_min%> ~ LV<%weapon.weaponigtypes[0].pivot.kinsect_level_max%> | <%weapon.weaponbowconfigs.weaponbowarcshot.local_name%> | <%(weapon.attack / weapon.weapontype.modifier) | number:0%> <%weapon.attack%> <%weapon.affinity | affinity%> /<%weapon.affinity_virus | affinity%> <%weapon.defense | point%> | (<%element.pivot.attack / 10%><%element.pivot.attack%> <%element.local_name%>) / | Ricaricare: <%weapon.weaponbowgunconfigs.weaponbowgunreload.local_name%> Rinculo: <%weapon.weaponbowgunconfigs.weaponbowgunrecoil.local_name%> Deviazione: <%weapon.weaponbowgunconfigs.weaponbowgundev.local_name%> |
| <%weapon.weaponbowconfigs.weaponbowcharge_1.local_name%> <%weapon.weaponbowconfigs.level_1%> | <%weapon.weaponbowconfigs.weaponbowcharge_2.local_name%> <%weapon.weaponbowconfigs.level_2%> | <%weapon.weaponbowconfigs.weaponbowcharge_3.local_name%> <%weapon.weaponbowconfigs.level_3%> | <%weapon.weaponbowconfigs.weaponbowcharge_4.local_name%> <%weapon.weaponbowconfigs.level_4%> |
| <%weapon.affinity | affinity%> /<%weapon.affinity_virus | affinity%> | <%weapon.defense | point%> | <%weapon.slot | slot%> | <%weapon.rarity%> | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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