Antidote Herb

A plant used in antidotes. It sometimes cures poison when eaten by itself.

Rarity 1
Carry 10
Sell <%item.sell | zenny%>
Buy <%item.buy | zenny%>

<%item_jewel.price | zenny%>

<%item_jewel.slot | slot%>

<%skilltree.local_name%> <%skilltree.pivot.points | point%>
<%item.local_name%> <%item.pivot.quantity%>

Where to find <%item.local_name%>

Monsters

No results.

Guild Quests

<%monster.pivot.level%> <%monster.pivot.quantity%> <%monster.pivot.percentage | percentage%>

Quests

No results.

Maps

No results.

<%item.maps[0].pivot.rank.local_name%> Moga Woods <%item.maps[0].pivot.maparea.local_name%> <%item.maps[0].pivot.mapgathertype.local_name%> <%item.maps[0].pivot.percentage | percentage%>
<%item.maps[1].pivot.rank.local_name%> Moga Woods <%item.maps[1].pivot.maparea.local_name%> <%item.maps[1].pivot.mapgathertype.local_name%> <%item.maps[1].pivot.percentage | percentage%>
<%item.maps[2].pivot.rank.local_name%> Moga Woods <%item.maps[2].pivot.maparea.local_name%> <%item.maps[2].pivot.mapgathertype.local_name%> <%item.maps[2].pivot.percentage | percentage%>
<%item.maps[3].pivot.rank.local_name%> Moga Woods <%item.maps[3].pivot.maparea.local_name%> <%item.maps[3].pivot.mapgathertype.local_name%> <%item.maps[3].pivot.percentage | percentage%>
<%item.maps[4].pivot.rank.local_name%> Deserted Island <%item.maps[4].pivot.maparea.local_name%> <%item.maps[4].pivot.mapgathertype.local_name%> <%item.maps[4].pivot.percentage | percentage%>
<%item.maps[5].pivot.rank.local_name%> Deserted Island <%item.maps[5].pivot.maparea.local_name%> <%item.maps[5].pivot.mapgathertype.local_name%> <%item.maps[5].pivot.percentage | percentage%>
<%item.maps[6].pivot.rank.local_name%> Deserted Island <%item.maps[6].pivot.maparea.local_name%> <%item.maps[6].pivot.mapgathertype.local_name%> <%item.maps[6].pivot.percentage | percentage%>
<%item.maps[7].pivot.rank.local_name%> Deserted Island <%item.maps[7].pivot.maparea.local_name%> <%item.maps[7].pivot.mapgathertype.local_name%> <%item.maps[7].pivot.percentage | percentage%>
<%item.maps[8].pivot.rank.local_name%> Deserted Island <%item.maps[8].pivot.maparea.local_name%> <%item.maps[8].pivot.mapgathertype.local_name%> <%item.maps[8].pivot.percentage | percentage%>
<%item.maps[9].pivot.rank.local_name%> Deserted Island <%item.maps[9].pivot.maparea.local_name%> <%item.maps[9].pivot.mapgathertype.local_name%> <%item.maps[9].pivot.percentage | percentage%>
<%item.maps[10].pivot.rank.local_name%> Flooded Forest <%item.maps[10].pivot.maparea.local_name%> <%item.maps[10].pivot.mapgathertype.local_name%> <%item.maps[10].pivot.percentage | percentage%>
<%item.maps[11].pivot.rank.local_name%> Flooded Forest <%item.maps[11].pivot.maparea.local_name%> <%item.maps[11].pivot.mapgathertype.local_name%> <%item.maps[11].pivot.percentage | percentage%>
<%item.maps[12].pivot.rank.local_name%> Flooded Forest <%item.maps[12].pivot.maparea.local_name%> <%item.maps[12].pivot.mapgathertype.local_name%> <%item.maps[12].pivot.percentage | percentage%>
<%item.maps[13].pivot.rank.local_name%> Flooded Forest <%item.maps[13].pivot.maparea.local_name%> <%item.maps[13].pivot.mapgathertype.local_name%> <%item.maps[13].pivot.percentage | percentage%>
<%item.maps[14].pivot.rank.local_name%> Flooded Forest <%item.maps[14].pivot.maparea.local_name%> <%item.maps[14].pivot.mapgathertype.local_name%> <%item.maps[14].pivot.percentage | percentage%>
<%item.maps[15].pivot.rank.local_name%> Flooded Forest <%item.maps[15].pivot.maparea.local_name%> <%item.maps[15].pivot.mapgathertype.local_name%> <%item.maps[15].pivot.percentage | percentage%>
<%item.maps[16].pivot.rank.local_name%> Volcano <%item.maps[16].pivot.maparea.local_name%> <%item.maps[16].pivot.mapgathertype.local_name%> <%item.maps[16].pivot.percentage | percentage%>
<%item.maps[17].pivot.rank.local_name%> Volcano <%item.maps[17].pivot.maparea.local_name%> <%item.maps[17].pivot.mapgathertype.local_name%> <%item.maps[17].pivot.percentage | percentage%>
<%item.maps[18].pivot.rank.local_name%> Volcano <%item.maps[18].pivot.maparea.local_name%> <%item.maps[18].pivot.mapgathertype.local_name%> <%item.maps[18].pivot.percentage | percentage%>
<%item.maps[19].pivot.rank.local_name%> Volcano <%item.maps[19].pivot.maparea.local_name%> <%item.maps[19].pivot.mapgathertype.local_name%> <%item.maps[19].pivot.percentage | percentage%>
<%item.maps[20].pivot.rank.local_name%> Misty Peaks <%item.maps[20].pivot.maparea.local_name%> <%item.maps[20].pivot.mapgathertype.local_name%> <%item.maps[20].pivot.percentage | percentage%>
<%item.maps[21].pivot.rank.local_name%> Misty Peaks <%item.maps[21].pivot.maparea.local_name%> <%item.maps[21].pivot.mapgathertype.local_name%> <%item.maps[21].pivot.percentage | percentage%>
<%item.maps[22].pivot.rank.local_name%> Misty Peaks <%item.maps[22].pivot.maparea.local_name%> <%item.maps[22].pivot.mapgathertype.local_name%> <%item.maps[22].pivot.percentage | percentage%>
<%item.maps[23].pivot.rank.local_name%> Misty Peaks <%item.maps[23].pivot.maparea.local_name%> <%item.maps[23].pivot.mapgathertype.local_name%> <%item.maps[23].pivot.percentage | percentage%>
<%item.maps[24].pivot.rank.local_name%> Misty Peaks <%item.maps[24].pivot.maparea.local_name%> <%item.maps[24].pivot.mapgathertype.local_name%> <%item.maps[24].pivot.percentage | percentage%>
<%item.maps[25].pivot.rank.local_name%> Misty Peaks <%item.maps[25].pivot.maparea.local_name%> <%item.maps[25].pivot.mapgathertype.local_name%> <%item.maps[25].pivot.percentage | percentage%>

Combo List

<%item.item_c.local_name%> = <%item.item_a.local_name%> + <%item.item_b.local_name%> <%(item.percentage-0 + (add-0) > 100 ? 100 : item.percentage-0 + (add-0)) | percentage%> <%item.quantity_min%>~<%item.quantity_max%>

Fleets

<%fleet.local_name%> <%fleet.pivot.type%> <%fleet.pivot.quantity%> <%fleet.pivot.percentage | percentage%>

Village Requests

<%villagerequest.local_name%> <%villagerequest.pivot.quantity%>

Usages for <%item.local_name%>

Weapons

No results.

<%weapon.weapontype.local_name%> <%weapon.pivot.capacity%> Coating Ammo

Armors

No results.

Jewels

No results.

Combo List

<%item.item_c.local_name%> = <%item.item_a.local_name%> + <%item.item_b.local_name%> <%(item.percentage-0 + (add-0) > 100 ? 100 : item.percentage-0 + (add-0)) | percentage%> <%item.quantity_min%>~<%item.quantity_max%>