A monster organ that contains paralyzing neurotoxins.
Rarity | 4 |
Carry | 99 |
Sell | <%item.sell | zenny%> |
Buy | <%item.buy | zenny%> |
<%item_jewel.price | zenny%>
<%item_jewel.slot | slot%>
<%skilltree.local_name%> | <%skilltree.pivot.points | point%> |
<%item.local_name%> | <%item.pivot.quantity%> |
No results.
<%item.monsters[0].pivot.rank.local_name%> | Volvidon | <%item.monsters[0].pivot.monsteritemmethod.local_name%> | 1 | <%item.monsters[0].pivot.percentage | percentage%> |
<%item.monsters[1].pivot.rank.local_name%> | Volvidon | <%item.monsters[1].pivot.monsteritemmethod.local_name%> | 1 | <%item.monsters[1].pivot.percentage | percentage%> |
<%item.monsters[2].pivot.rank.local_name%> | Volvidon | <%item.monsters[2].pivot.monsteritemmethod.local_name%> | 1 | <%item.monsters[2].pivot.percentage | percentage%> |
<%item.monsters[3].pivot.rank.local_name%> | Volvidon | <%item.monsters[3].pivot.monsteritemmethod.local_name%> | 2 | <%item.monsters[3].pivot.percentage | percentage%> |
<%item.monsters[4].pivot.rank.local_name%> | Gobul | <%item.monsters[4].pivot.monsteritemmethod.local_name%> | 1 | <%item.monsters[4].pivot.percentage | percentage%> |
<%item.monsters[5].pivot.rank.local_name%> | Gobul | <%item.monsters[5].pivot.monsteritemmethod.local_name%> | 1 | <%item.monsters[5].pivot.percentage | percentage%> |
<%item.monsters[6].pivot.rank.local_name%> | Gobul | <%item.monsters[6].pivot.monsteritemmethod.local_name%> | 1 | <%item.monsters[6].pivot.percentage | percentage%> |
<%monster.pivot.level%> | <%monster.pivot.quantity%> | <%monster.pivot.percentage | percentage%> |
No results.
Village 4 | Accident Investigation | 1 | <%item.quests[0].pivot.percentage | percentage%> |
Village 5 | Walk 'n' Roll | 1 | <%item.quests[1].pivot.percentage | percentage%> |
Village 7 | Rockslide | 2 | <%item.quests[2].pivot.percentage | percentage%> |
Village 7 | Rockslide | 2 | <%item.quests[3].pivot.percentage | percentage%> |
Port 1 | Accident Investigation | 1 | <%item.quests[4].pivot.percentage | percentage%> |
No results.
<%item.item_c.local_name%> | = | <%item.item_a.local_name%> | + | <%item.item_b.local_name%> | <%(item.percentage-0 + (add-0) > 100 ? 100 : item.percentage-0 + (add-0)) | percentage%> | <%item.quantity_min%>~<%item.quantity_max%> |
<%fleet.local_name%> | <%fleet.pivot.type%> | <%fleet.pivot.quantity%> | <%fleet.pivot.percentage | percentage%> |
<%villagerequest.local_name%> | <%villagerequest.pivot.quantity%> |
No results.
Long Sword | Ananta Boneblade | <%item.weapons[0].pivot.weaponcrafttype.local_name%> | 1 |
Long Sword | Ananta Boneblade+ | <%item.weapons[1].pivot.weaponcrafttype.local_name%> | 3 |
Sword | Azi Dahaka+ | <%item.weapons[2].pivot.weaponcrafttype.local_name%> | 3 |
Dual Blades | Shaka Scarecrows | <%item.weapons[3].pivot.weaponcrafttype.local_name%> | 5 |
Hammer | Binding Bludgeon | <%item.weapons[4].pivot.weaponcrafttype.local_name%> | 2 |
Hammer | Numbingbird | <%item.weapons[5].pivot.weaponcrafttype.local_name%> | 4 |
Hammer | Paralykeet | <%item.weapons[6].pivot.weaponcrafttype.local_name%> | 3 |
Hunting Horn | Vicello Unu (G) | <%item.weapons[7].pivot.weaponcrafttype.local_name%> | 2 |
Lance | Gobulu Muruka+ | <%item.weapons[8].pivot.weaponcrafttype.local_name%> | 3 |
Lance | Plegis Needle+ | <%item.weapons[9].pivot.weaponcrafttype.local_name%> | 3 |
Switch Axe | Assault Axe+ | <%item.weapons[10].pivot.weaponcrafttype.local_name%> | 2 |
Switch Axe | Binding Roller | <%item.weapons[11].pivot.weaponcrafttype.local_name%> | 1 |
Light Bowgun | Gobul Shooter | <%item.weapons[12].pivot.weaponcrafttype.local_name%> | 4 |
Light Bowgun | Gobul Shooter | <%item.weapons[13].pivot.weaponcrafttype.local_name%> | 3 |
Heavy Bowgun | Arzuros Rumblegun | <%item.weapons[14].pivot.weaponcrafttype.local_name%> | 3 |
<%weapon.weapontype.local_name%> | <%weapon.pivot.capacity%> | Coating Ammo |
No results.
Waist | Volvidon Faulds | 4 |
Waist | Volvidon Coat | 4 |
Arms | Gobul Vambraces | 3 |
Arms | Gobul Guards | 3 |
Waist | Gobul Faulds S | 5 |
Waist | Gobul Coat S | 5 |
<%item.item_c.local_name%> | = | <%item.item_a.local_name%> | + | <%item.item_b.local_name%> | <%(item.percentage-0 + (add-0) > 100 ? 100 : item.percentage-0 + (add-0)) | percentage%> | <%item.quantity_min%>~<%item.quantity_max%> |